Boydent cfg

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Boydent cfg

Post  boydent on Sun Jun 07, 2009 6:27 pm

|-----------------|
|-----// InterFace's CFG \\-----|
|Last edit: 24. sept. 2004 12:00|
|-http://www.zone.ee/interface/-|
|-------------------------------|

//binds

unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "cg_drawgun 1; weaponbank 1"
bind 2 "cg_drawgun 0; weaponbank 2"
bind 3 "cg_drawgun 0; weaponbank 3"
bind 4 "cg_drawgun 1; weaponbank 4"
bind 5 "cg_drawgun 1; weaponbank 5"
bind 6 "cg_drawgun 1; weaponbank 6"
bind 7 "cg_drawgun 1; weaponbank 7"
bind 8 "vstr spawnswitch"
bind a "+moveleft"
bind b "+zoom"
bind x "+prone"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "+mapexpand"
bind l "teammenu"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind u "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
bind y "messagemode2"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind ALT "+stats"
bind CTRL "+topshots"
bind SHIFT "+sprint"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "readyteam"
bind F5 "vstr med"
bind F6 "vstr fop"
bind F7 "vstr engtommyriffle"
bind F8 "vstr snipapanza"
bind i vsay thanks "Arigato Gozaimas"
bind F9 vsay holdfire "^0#^mSpawnKills with heavy weapons or grenades^0=^4Kick-BAN^0#"
bind F10 vsay hi "hello"
bind F11 "screenshotjpeg"
bind F12 "say ^v !m @ R!fl3 G@Y you L!ke?
bind MOUSE1 "+attack"
bind MOUSE2 "+movedown"
bind MOUSE3 "weapalt"
bind MOUSE4 "kill;forcetapout; say_team ^7> ^0suicide"
bind MWHEELDOWN "zoomout"
bind MWHEELUP "zoomin"
bind p "openlimbomenu"F
bind = "say ^r Recruiting is on ^qINVITE ^r only



//classscript

set engtommyriffle "vstr engtommy"
set engtommy "class e 1; exec normal.cfg; say_team ^7> ^0engineer + thompson; set engtommyriffle vstr engriffle"
set engriffle "class e 2; exec normal.cfg; say_team ^7> ^0engineer + riffle; set engtommyriffle vstr engtommy"
set snipapanza "vstr sniper"
set sniper "class c 3; exec sniper.cfg; say_team ^7> ^0sniper; set snipapanza vstr sniper2"
set sniper2 "class c 3; exec normal.cfg; say_team ^7> ^0sniper2; set snipapanza vstr panzer"
set panzer "class s 4; exec normal.cfg; say_team ^7> ^0panzer; set snipapanza vstr sniper"
set med "class m 1; exec normal.cfg; say_team ^7> ^0medic"
set fop "class f 1; exec normal.cfg; say_team ^7> ^0fieldop"

//b_

seta b_althud "1"
seta b_althudflags "6"
seta b_antilag "1"
seta b_backupcvars "0"
seta b_banners "0"
seta b_brokenlogtimestamps "0"
seta b_chatalpha "0.25"
seta b_chatflags "0"
seta b_chatsounds "0"
seta b_cmdwarnings "1"
seta b_customVoiceChat "0"
seta b_debugfakebmodel "0"
seta b_demorecord_statusline "0"
seta b_descriptivetextscale "0.8"
seta b_drawclock "1"
seta b_drawPromotions "0"
seta b_drawranks "0"
seta b_drawRewards "0"
seta b_drawspectatoralpha "1.0"
seta b_drawspeed "0"
seta b_ettv_flags "0"
seta b_fireteamalpha "0.450000"
seta b_fixedphysics "1"
seta b_fixedphysicsfps "125"
seta b_goatsound "1"
seta b_hitsounds "1"
seta b_hudyoffset "4.583333"
seta b_lagometeralpha "1.0"
seta b_logbanners "0"
seta b_logrealtimestamps "1"
seta b_mapzoom "5.0"
seta b_muzzleflash "0"
seta b_numpopups "5"
seta b_panzerhack "1"
seta b_popupfadetime "0"
seta b_popupstaytime "2000"
seta b_popuptime "0"
seta b_predefineddemokeys "1"
seta b_shovesounds "1"
seta b_simpleitems "1"
seta b_spectatorNames "1"
seta b_speedinterval "100"
seta b_speedunit "0"
seta b_tracers "2"
seta b_watermarkalpha "0"
seta b_weapaltReloads "1"
seta b_votetextscale "0.8"

//cg_

seta cg_announcer "1"
seta cg_atmosphericeffects "0"
seta cg_autoAction "0"
seta cg_autoactivate "1"
seta cg_autoReload "0"
seta cg_autoswitch "0"
seta cg_blinktime "100"
seta cg_blooddamageblend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_bobyaw "0"
seta cg_brassTime "0"
seta cg_cameraOrbitDelay "50"
seta cg_complaintPopUp "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_crosshairAlpha "0"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairColor "cyan"
seta cg_crosshairColorAlt "cyan"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "32"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_cursorHints "1"
seta cg_cycleAllWeaps "1"
seta cg_deferPlayers "1"
seta cg_descriptiveText "1"
seta cg_draw2D "1"
seta cg_drawtime "0"
seta cg_drawBuddies "1"
seta cg_drawCompass "1"
seta cg_drawCrosshair "2"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_drawFireteamOverlay "1"
seta cg_drawfps "1"
seta cg_drawGun "0"
seta cg_drawNotifyText "1"
seta cg_drawReinforcementTime "1"
seta cg_drawRoundTimer "1"
seta cg_drawsmallpopupicons "1"
seta cg_drawSnapshot "0"
seta cg_drawSpreadScale "1"
seta cg_drawStatus "1"
seta cg_drawTeamOverlay "2"
seta cg_drawWeaponIconFlash "2"
seta cg_fastsolids "1"
seta cg_fov "110"
seta cg_gibs "0"
seta cg_instanttapout "0"
seta cg_lagometer "1"
seta cg_marktime "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_noTaunt "0"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "0"
seta cg_printObjectiveInfo "1"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "400"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_selectedPlayer "2"
seta cg_shadows "0"
seta cg_showblood "0"
seta cg_smoothclients "1"
seta cg_specHelp "1"
seta cg_specSwing "1"
seta cg_stereoSeparation "0.4"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSniper "20"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomfov "22.5"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepFG "10"
seta cg_zoomstepsniper "4"
seta cg_zoomStepSnooper "5"
seta cg_teamchatheight "3"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "6500"
seta cg_useScreenshotJPEG "1"
seta cg_useWeapsForZoom "1"
seta cg_weaponCycleDelay "150"
seta cg_viewsize "100"
seta cg_voiceSpriteTime "6000"
seta cg_wolfparticles "0"

//cl_

seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_autoupdate "0"
seta cl_doubletapdelay "0"
seta cl_freelook "1"
seta cl_language "0"
seta cl_maxpackets "100"
seta cl_mouseAccel "0.05"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_run "1"
seta cl_timenudge "0"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"

//com_

seta com_hunkMegs "192"
seta com_introplayed "0"
seta com_maxfps "125"
seta com_recommendedSet "1"
seta com_soundMegs "32"
seta com_zoneMegs "32"
seta com_watchdog "60"


//in_

seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_midi "0"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_midiport "1"
seta in_mouse "-1"

//m_

seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.0151"
seta m_side "0.25"
seta m_yaw "0.022"

//r_

seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_oldMode ""
seta r_drawentities "1"
seta r_showmodelbounds "0"
seta r_ignoreFastPath "0"
seta r_roundImagesDown "1"
seta r_rmse "0.0"
seta r_detailtextures "0"
seta r_mode "-1"
seta r_fullscreen "1"
seta r_customwidth "1440"
seta r_customheight "900"
seta r_customaspect "1"
seta r_simpleMipMaps "0"
seta r_vertexLight "1"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_flares "0"
seta r_fastsky "1"
seta r_drawSun "0"
seta r_shownormals "0"
seta r_showtris "0"
seta r_dynamiclight "0"
seta r_dlightBacks "0"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_swapInterval "0"
seta r_facePlaneCull "1"
seta r_primitives "0"
seta r_nocull "0"
seta r_nocurves "0"
seta r_lowMemTextureSize "512"
seta r_lowMemTextureThreshold "40.0"
seta r_detailtexture "1"
seta r_ignoreGLErrors "1"
seta r_loadbias "2"
seta r_lodCurveError "150"
seta r_lodbias "1"
seta r_subdivisions "999"
seta r_uifullscreen "0"
seta r_mapoverbrightbits "3"
seta r_overBrightBits "1.000000"
seta r_ignorehwgamma "1"
seta r_gamma "3"
seta r_picmip "3"
seta r_picmip2 "3"
seta r_intensity "1.5"
seta r_dipslayrefresh "85"

//s_

seta s_bloat "2.0"
seta s_compression "0"
seta s_defaultsound "0"
seta s_distance "100.0"
seta s_doppler "0"
seta s_khz "44"
seta s_leafnum "0"
seta s_loadas8bit "0"
seta s_max_distance "9999999.0"
seta s_min_distance "0.0005"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_musicvolume "0.0"
seta s_numpolys "400"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_polykeep "1000000000"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_rolloff "1.0"
seta s_separation "0.5"
seta s_wavonly "0"
seta s_volume "1"

//misc

seta cf_wstats "1.2"
seta cf_wtopshots "1.0"
seta logfile "2"
seta name "^h.^wWAR^h|^nBoy^mdent"
seta rate "25000"
seta sensitivity "1.00"
seta snaps "20"
seta timescale "1.0"
seta vid_xpos "3"
seta vid_ypos "22"
seta vm_cgame "0"
seta vm_game "0"
seta vm_ui "0"


Last edited by boydent on Wed Feb 10, 2010 3:14 am; edited 1 time in total

boydent

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Re: Boydent cfg

Post  Naru? on Sun Jun 07, 2009 10:39 pm

if only some one if possibl french explain to me all cfgs stuff how chang it whats could nice and more and more Sad

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Re: Boydent cfg

Post  Kayos on Mon Jun 08, 2009 1:08 am

explanation to all cfg questions: OMELETTE AU FROMAGE

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Re: Boydent cfg

Post  BadBest on Mon Jun 08, 2009 1:58 am

Yea i think that's a good summary! If u got questions about french, just ask kayos, he'll always find the good words!

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Re: Boydent cfg

Post  Naru? on Mon Jun 08, 2009 11:18 am

Thanks for help -.-
now im Cfg'Pr0!

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Re: Boydent cfg

Post  BadBest on Mon Jun 08, 2009 7:23 pm

Demande a rous plutot, moi j'y connais rien! Ou prends une cfg au hasard et regarde de ce que y'a de changé^^

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Re: Boydent cfg

Post  Naru? on Mon Jun 08, 2009 7:28 pm

Je la prend c a d je la copie et apres je la colle ou??? Very Happy

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Re: Boydent cfg

Post  ducksy on Mon Jun 08, 2009 8:47 pm

baguette

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Re: Boydent cfg

Post  Naru? on Mon Jun 08, 2009 8:58 pm

xDD

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Re: Boydent cfg

Post  Iveech on Tue Feb 09, 2010 3:11 pm

i think you need to do some update boy
since they changes we have made xD
^^

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Re: Boydent cfg

Post  boydent on Wed Feb 10, 2010 3:13 am

Yeah ur right xD, ill post my adusted one.

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