konfig i use:s

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konfig i use:s

Post  vATU on Mon Jun 28, 2010 10:31 am

// Wolfenstein : Enemy Territory config by sENSA(he mad)


seta sensitivity 1.6 // My sens

seta cg_fov 100 // My fov

seta com_hunkMegs 256 // Memory allocation for ET : 1/2 of available memory with max of 256
seta com_maxfps 125 // Sets max FPS
seta cl_maxpackets 100 // Sets maximum packets sent to server per second

seta r_displayRefresh 0 // Sets monitor refresh rate
seta r_gamma 1.8 // Sets overall ingame brightness

seta s_volume 1 // Sets sound volume


// Bindings

unbindall // Removes all current key binds


bind ` toggleconsole // Displays console
bind ESCAPE togglemenu // Displays main menu
bind L openlimbomenu // Displays limbo menu

bind BACKSPACE toggle cg_draw2d // Toggles Hud & 2D layouts

bind M mvactivate // Activates multiview

bind G +mapexpand // Displays command Map

bind TAB +scores // Displays scores
bind ALT +stats // Displays stats
bind CTRL +Topshots // Displays topshots

bind F1 vote yes // Votes yes
bind F2 vote no // Votes no

bind w +forward // Moves forward
bind s +back // Moves backward
bind A +moveleft // Strafes left
bind d +moveright // Strafes right
bind p "com_maxfps 100;wait 4;com_maxfps 76; +back; wait 4; -back; +sprint; wait 34; +forward; wait 4; +moveup; wait 81; -moveup; -sprint; -forward; wait 1; com_maxfps 125"
bind CAPSLOCK +speed // Walks
bind SHIFT +sprint // Sprints

bind C +movedown // Crouches
bind x +prone // Prones
bind SPACE +moveup // Jumps

bind 1 "weaponbank 1;com_maxfps 125" // Selects knife
bind 2 "weaponbank 2;com_maxfps 71" // Selects secondary weapon
bind 3 "weaponbank 3;com_maxfps 125" // Selects primary weapon
bind 4 "weaponbank 4;com_maxfps 125" // Selects grenade
bind 5 "weaponbank 5;com_maxfps 125" // Selects extra slot 1
bind 6 "weaponbank 6;com_maxfps 125" // Selects extra slot 2
bind 7 "weaponbank 7;com_maxfps 125" // Selects extra slot 3

bind MOUSE1 +attack // Fires weapon : Uses equipment

bind MOUSE2 "weapalt" // Reloads weapon
bind R +reload // Reloads weapon
bind Z "weapalt;vstr wa" // Switches to alternate weapon mode

bind MWHEELUP "weapnext" // Switches weapons
bind MWHEELDOWN "weapprev" // Switches weapons

bind q +leanleft // Leans left
bind e +leanright // Leans right

bind B +vstr z0 z1 // Uses binoculars : Calls in artillery

bind F "+activate" // Activates item
bind mouse4 vstr k0 // Performs sucide

bind KP_SLASH vstr axis // Selects axis team
bind * vstr allies // Selects allied team
bind KP_MINUS vstr spec // Joins spectators
bind F5 "class m 1; cmd say_team ^7medic smg"
bind F6 "class e 1; cmd say_team ^7Eng SMG "
bind F7 "class e 2; cmd say_team ^7Eng RG
bind F8 "class f 1; cmd say_team ^7fops"
bind F9 "class c 1; cmd say_team ^7covy stenner"
bind F10 "class s 4; cmd say_team ^7Sold Panza"
bind F11 "class c 3;play sound/chat/axis/65a;echo ^7@.^0cvop.rifle" // Spawns as covert ops with rifle

bind INS vstr sp0 // Sets auto-spawn
bind HOME vstr sp1 // Selects spawnpoint 1
bind PGUP vstr sp2 // Selects spawnpoint 2
bind DEL vstr sp3 // Selects spawnpoint 3
bind END vstr sp4 // Selects spawnpoint 4
bind PGDN vstr sp5 // Selects spawnpoint 5

bind T messagemode // Opens global chat popup
bind Y messagemode2 // Opens team chat popup
bind U messagemode3 // Opens fireteam chat popup

bind V mp_quickmessage // Opens vsay menu
bind 0 mp_fireteammsg // Opens fireteam vsay menu

bind F3 "ready;cmd vsay letsgo ^7gamen"
bind F4 "notready;cmd vsay CommandDeclined ^7niet gamen"

bind F12 vstr r0 // Records a demo

bind KP_ENTER mp_fireteamadmin // Opens fireteam admin pannel
bind KP_PLUS selectbuddy -2 // Selects all fireteam buddies

bind KP_DEL vstr st // Sets enemy respawn time
bind KP_INS resetTimer // Sets enemy spawn time : press when they actually spawned


// Client Engine

seta com_ignorecrash 1 // Toggles values of unsafe cvars on game crash
seta com_soundMegs 24 // Memory allocation for sound system

seta con_autoclear 1 // Toggles clearing of unfinished text after closing console

seta cl_allowDownload 0 // Toggles auto-download
seta cl_autoupdate 0 // Toggles auto update
seta cl_doubletapdelay 0 // Sets delay between two forward taps while crouching to prone
seta cl_freelook 1 // Toggles mouse to Look Around
seta cl_maxPing 999 // Sets max ping for scanned servers
seta cl_mouseAccel 0 // Toggles mouse acceleration
seta cl_packetdup 1 // Sets number of duplicated packets
seta cl_run 1 // Toggles alwaysRun
seta cl_wwwDownload 1 // Toggles usage of external download links

seta in_joystick 0 // Toggles support for joystick
seta in_midi 0 // Toggles support for midi
seta in_mouse 1 // Toggles support for mouse

seta m_filter 0 // Toggles smooth mouse
seta m_pitch 0.022 // Sets vertical speed of mouse when in freelook
seta m_yaw 0.022 // Sets horizantal speed of mouse when in freelook

seta net_noipx 0 // Toggles usage of ipx
seta net_noudp 0 // Toggles usage of UDP
seta net_socksEnabled 0 // Toggles usage of socks server

seta rate 25000 // Sets max rate from server to client
seta snaps 20 // Sets number of snapshots sent by server to client

seta scr_conspeed 999 // Sets console sliding speed

seta vm_cgame 0 // Toggles virtual machine interpreter
seta vm_game 0 // 0 : Loads as binary .dll (fast)
seta vm_ui 0 // 1 : Loads as interpreted .qvm (slow)


// Client Game

seta cg_announcer 1 // Toggles announcer at match start
seta cg_atmosphericEffects 0 // Toggles drawing of Rain/Snow/lightning
seta cg_autoAction 0 // Toggles autoscreenshot, autorecord and autostats
seta cg_autoactivate 1 // Toggles auto-pickup of items
seta cg_autoswitch 0 // Toggles auto switch when weapon is picked up
seta cg_bloodDamageBlend 0 // Toggles blood splater
seta cg_bloodFlash 0 // Toggles blood flash when hit
seta cg_bloodTime 0 // Sets duration to keep blood blending on surfaces
seta cg_bobpitch 0 // Sets view pitching while moving
seta cg_bobroll 0 // Sets view rolling while moving
seta cg_bobup 0 // Sets view bobing up/down while moving
seta cg_brassTime 0 // Sets duration to keep used shells on maps
seta cg_complaintPopUp 0 // Toggles complaint popups when team-killed
seta cg_coronas 0 // Toggles rendering of halos around luminous light sources
seta cg_crosshairAlpha 1 // Sets crosshair primary alpha
seta cg_crosshairAlphaAlt 1 // Sets crosshair secondary alpha
seta cg_crosshairColor White // Sets crosshair primary color //0xA0FFC0
seta cg_crosshairColorAlt White // Sets crosshair secondary color
seta cg_crosshairSize 48 // Sets crosshair size
seta cg_crosshairHealth 1 // Toggles drawing of crosshair color based on current health
seta cg_crosshairPulse 0 // Toggles crosshair pulsing
seta cg_crosshairX 0 // Sets crosshair horizantal offset
seta cg_crosshairY 0 // Sets crosshair vertical offset
seta cg_cursorHints 4 // Toggles crosshair Hints
seta cg_descriptiveText 0 // Toggles display of limbo text

seta cg_draw2D 1 // Toggles drawing of hud elements
seta cg_drawCompass 1 // Toggles drawing of compass and command map
seta cg_drawCrosshair 5 // Sets crosshair type
seta cg_drawCrosshairNames 1 // Toggles drawing of player names
seta cg_drawFireteamOverlay 1 // Toggles drawing of fireteam layout
seta cg_drawFPS 1 // Toggles drawing of FPS counter
seta cg_drawGun 1 // Toggles drawing of gun
seta cg_drawReinforcementTime 1 // Toggles drawing of respawn time
seta cg_drawRoundTimer 1 // Toggles drawing of round timer
seta cg_drawSmallPopupIcons 1 // Toggles drawing of small popups
seta cg_drawSnapshot 0 // Toggles drawing of snapshot counter
seta cg_drawSpreadScale 1 // Toggles drawing of spread scale
seta cg_drawWeaponIconFlash 2 // Toggles weapon icon flashing

seta cg_enablebreath 0 // Toggles breathing mist
seta cg_gibs 0 // Toggles rendering of player gibs
seta cg_instanttapout 1 // Toggles LMS limbo confirmation menu
seta cg_lagometer 0 // Toggles drawing of lagometer
seta cg_marktime 0 // Sets duration to keep wall marks
seta cg_noAmmoAutoSwitch 1 // Toggles auto-switch when weapon completely runs out of ammo
seta cg_noVoiceChats 0 // Toggles voice chats
seta cg_noVoiceText 0 // Toggles voice text
seta cg_quickMessageAlt 1 // Toggles usage of numbers or letters in vsay menus
seta cg_recording_statusline 478 // Sets vertical offset of recording status
seta cg_shadows 0 // Toggles rendering of player shadows
seta cg_showblood 0 // Toggles blood when players are hit
seta cg_teamChatHeight 8 // Sets max number of chats to be displayed
seta cg_teamChatsOnly 0 // Toggles filter for non-team chats
seta cg_teamChatTime 8000 // Sets duration of chats
seta cg_useScreenshotJPEG 1 // Toggles usage of jpeg for screenshots
seta cg_voiceSpriteTime 6000 // Sets duration for displaying voice tags above players
seta cg_wolfparticles 0 // Toggles particles effects
seta cg_zoomDefaultSniper 20 // Sets default zoom for scoped equipments
seta cg_zoomstepsniper 8 // Sets size of zoom steps


// Rendering

seta r_allowExtensions 1 // Toggles opengl extentions
seta r_ext_compiled_vertex_array 1 // Toggles compiled vertex array
seta r_ext_compressed_textures 1 // Toggles texture compression
seta r_ext_multitexture 1 // Toggles mutitexturing
seta r_ext_NV_fog_dist 0 // Toggles hardware fog
seta r_ext_texture_filter_anisotropic 0 // Toggles anisotropic filtering
seta r_ext_texture_env_add 1 // Toggles additive blending in multitexturing

seta r_anisotropy 0 // Sets level of AF
seta r_colorbits 32 // Sets color bits
seta r_depthbits 32 // Sets depth buffer bits
seta r_drawFoliage 0 // Toggles rendering of foliage
seta r_drawSun 0 // Toggles rendering of sun
seta r_dynamiclight 0 // Toggles dynamic lights
seta r_facePlaneCull 1 // Toggles culling of brush faces not in view
seta r_fastsky 1 // Toggles skybox shader
seta r_finish 0 // Toggles synchronization of opengl functions
seta r_flares 0 // Toggles light flares
seta r_fullscreen 1 // Toggles fullscreen
seta r_ignoreFastPath 0 // Toggles the use of hardware fast path in multitexturing
seta r_ignorehwgamma 1 // Toggles the use of hardware gamma
seta r_inGameVideo 0 // Toggles limbo videos
seta r_intensity 2 // Sets brightness of textures
seta r_lodbias 2 // Sets geometrical detail
seta r_lodCurveError 60 // Sets distance to drop curves
seta r_mapoverBrightBits 3 // Sets brightness of map
seta r_mode 6 // Sets screen resolution
seta r_oldMode ""
seta r_overBrightBits 2 // Sets brightness of entities
seta r_picmip 0 // Sets texture size
seta r_primitives 0 // Sets rendering method of primitives
seta r_roundImagesDown 1 // Sets rounding factor of textures when they are resized
seta r_simpleMipMaps 0 // Toggles the use of *simple* mipmaps
seta r_subdivisions 16 // Sets curve details
seta r_swapInterval 0 // Toggles vsync
seta r_texturebits 32 // Sets texture color bits
seta r_textureMode GL_LINEAR_MIPMAP_NEAREST // Sets texture filtering mode


// Sound System

seta s_bits 8 // Sets sampling bits
seta s_channels 2 // Sets sound channels
seta s_doppler 0 // Toggles doppler effect
seta s_khz 22 // Sets sampling frequency
seta s_mixahead 0.1 // Sets time to pre-mix sounds
seta s_mixPreStep 0.05 // Sets time to prefetch sounds
seta s_musicvolume 0 // Sets music volume
seta s_separation 0.5 // Sets seperation between left and right sound channels
seta s_wavonly 0 // Toggles between directsound and waveout


// ETpro

seta b_altHud 2 // Sets alternate hud layout
seta b_altHudFlags 6 // Sets alternate hud bit flags
seta b_antilag 1 // Toggles antilag
seta b_backupcvars 0 // Toggles cvar backups
seta b_chatAlpha 0 // Sets transperancy of chat background
seta b_chatFlags 1 // Toggles display of team flags in chat
seta b_descriptivetextscale 0.75 // Sets font size of limbo popup

seta b_drawclock 0 // Toggles display of local time
seta b_drawPromotions 1 // Toggles display of Promotions
seta b_drawranks 0 // Toggles display of player ranks
seta b_drawRewards 1 // Toggles display of rewards
seta b_drawspectatoralpha 0 // Sets spectator text alpha while specting
seta b_drawspectatorteamflags 1 // Toggles display of team flags while specting
seta b_drawspeed 0 // Toggles display of player speed

seta b_chatsounds 0 // Toggles chat sounds
seta b_fireteamAlpha 1 // Sets transperancy of fireteam layout
seta b_fireteamLatchedClass 1 // Toggles display of buddies' latched classes
seta b_goatsound 1 // Toggles goat sound on knife kills
seta b_hitsounds 1 // Toggles hit sounds
seta b_hudYoffset 10 // Sets vertical offset of lower hud
seta b_lagometerAlpha 1 // Sets transperancy of lagometer
seta b_locationJustify 1 // Sets fireteam text indentation
seta b_locationMaxChars 24 // Sets fireteam max location length
seta b_locationMode 1 // Toggles fireteam location mode
seta b_logbanners 1 // Toggles logging of server banners
seta b_mapzoom 3.159 // Sets the compass map zoom level
seta b_muzzleflash 0 // Toggles drawing of muzzle flash
seta b_noactivatelean 1 // Toggles activate+strafe=lean
seta b_numPopups 7 // Sets max number of popups
seta b_optimizePrediction 1 // Toggles optimize code
seta b_panzerhack 1 // Toggles usage of weapon bank 2 for smg at level 4 heavy weapons
seta b_popupFadeTime 0 // Sets popup fade time
seta b_popupStayTime 2000 // Sets popup stay time
seta b_popupTime 0 // Sets popup delay
seta b_simpleItems 0 // Toggles usage of simple 2D items
seta b_shovesounds 1 // Toggles shove sounds
seta b_textcolorfilter "" // Sets filter for range of colors
seta b_tracers 0 // Toggles drawing of bullet tracers
seta b_votetextscale 0.75 // Sets font size of vote popup
seta b_watermarkAlpha 0 // Sets transperancy of server watermark
seta b_weapaltReloads 0 // Toggles usage of weapalt key to reload


// Scripts

set zoom0 vstr zoom1
set zoom1 "sensitivity 1.6;com_maxFps 71;set zoom0 vstr zoom2"
set zoom2 "sensitivity 1.6;com_maxFps 125;set zoom0 vstr zoom1"

set wm2 "vstr ms3;set mw1 zoomin;set mw2 zoomout"
set mw1 "vstr ss0;vstr fov0;set mw0 vstr mw1;zoomin"
set mw2 "vstr ss1;vstr fov1;set mw0 vstr mw2;zoomout"
set mw0 vstr mw2

//set wb1 "weaponbank 1;vstr w0"
//set wb2 "weaponbank 2;vstr w1"
//set wb3 "weaponbank 3;vstr ws"
//set wb4 "weaponbank 4;vstr w0"
//set wb5 "weaponbank 5;vstr w0"
//set wb6 "weaponbank 6;vstr w0"
//set wb7 "weaponbank 7;vstr w0"

set k0 "kill;forcetapout;vstr ws"

set axis "echo ^w.Axis;nextteam axis"
set allies "echo ^w.Allies;nextteam allies"
set spec "echo ^w.Spectator;team s;vstr w0"


set sp0 "setspawnpt 0;echo ^w.Spawning auto"
set sp1 "setspawnpt 1;echo ^w.Spawning 1"
set sp2 "setspawnpt 2;echo ^w.Spawning 2"
set sp3 "setspawnpt 3;echo ^w.Spawning 3"
set sp4 "setspawnpt 4;echo ^w.Spawning 4"
set sp5 "setspawnpt 5;echo ^w.Spawning 5"

set z0 "vstr ms2;+zoom;+attack"
set z1 "vstr mw0;-zoom;-attack"

set r1 "autorecord;set r0 vstr r2"
set r2 "stoprecord;set r0 vstr r1"
set r0 vstr r1

set st0 "timerSet;echo ^wSpawntimer Off;set st vstr st1"
set st1 "timerSet 15;echo ^wEnemy spawntime set to 15;set st vstr st2"
set st2 "timerSet 20;echo ^wEnemy spawntime set to 20;set st vstr st3"
set st3 "timerSet 25;echo ^wEnemy spawntime set to 25;set st vstr st4"
set st4 "timerSet 30;echo ^wEnemy spawntime set to 30;set st vstr st5"
set st5 "timerSet 35;echo ^wEnemy spawntime set to 35;set st vstr st0"
set st vstr st1



// Punkbuster

pb_cl_enable // Enables punkbuster client


// eXtreme FPS Tweaks // ONLY recommended for low-end PCs

//seta r_colorbits 16
//seta r_depthbits 16
//seta r_fastsky 1
seta r_lodbias 2
seta r_lodCurveError 60
//seta r_picmip 3
seta r_roundImagesDown 1
seta r_simpleMipMaps 0
seta r_subdivisions 16
//seta r_texturebits 16
//seta r_textureMode GL_NEAREST_MIPMAP_NEAREST
seta s_bits 8
seta s_channels 2
seta s_doppler 0
seta s_khz 22
seta s_mixahead 0.1
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vATU

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Re: konfig i use:s

Post  mostafa on Mon Jun 28, 2010 3:41 pm

Note for people who dont know

It's an ETPRO cfg.
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mostafa

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Re: konfig i use:s

Post  vATU on Mon Jun 28, 2010 7:24 pm

mostafa i use this cfg now:s This is not the old one what i gave to you. pig
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vATU

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Re: konfig i use:s

Post  mostafa on Tue Jun 29, 2010 12:31 am

np i dont use your old one anymore ;P
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Re: konfig i use:s

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