Basic class selector

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Basic class selector

Post  Cyph3r on Wed Sep 03, 2008 8:41 pm

Has anyone got a basic class selector???
thx Smile
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Re: Basic class selector

Post  R0u$back on Wed Sep 03, 2008 8:45 pm

something to switch easily of classes (engi to medic and so on) ?

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Re: Basic class selector

Post  Cyph3r on Wed Sep 03, 2008 8:51 pm

yes please but just basic like f4-f5-f6-f7-f8 for classes Smile

ta
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Re: Basic class selector

Post  R0u$back on Wed Sep 03, 2008 8:57 pm

u can find it in the script area from mfz i think, or ill search for u later, i go outside now^^

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Re: Basic class selector

Post  Cyph3r on Thu Sep 04, 2008 8:36 pm

Looked, cant find :< thx :p
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Re: Basic class selector

Post  BadBest on Thu Sep 04, 2008 9:16 pm

//------------------------------------------------------------------------------------------------//
// ETpro Class binds //
//------------------------------------------------------------------------------------------------//

bind k "class f 1;play sound/chat/axis/64a; echo ^2/^7Field 0ps"
bind i "class m 1;play sound/chat/axis/62a; echo ^2/^7Medic"
bind o "class e 1;play sound/chat/axis/63a; echo ^2/^7Engineer smg"
bind p "class c 1;play sound/chat/axis/65a; echo ^2/^7$niper $ten"

echo "^1/^7Ozu Class Binds executed^1.."

That's i use on etpro... but u can change classes such as :

s 5 = Mortar
s 4 = Panzer
s 3 = Flamer
s 2 = MG
s 1 = SMG
c 3 = Sniper
c 2 = FG42
c 1 = Sten
e 2 = Rifle
e 1 = SMG


Like u shud have guessed s = soldier, c = cover and e = engineer ^^

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Re: Basic class selector

Post  Cyph3r on Sun Sep 07, 2008 12:37 pm

Thanks mate Smile
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Re: Basic class selector

Post  Cyph3r on Sun Sep 07, 2008 1:10 pm

hmm doenst seem to work. It says it... Surprised and it doesnt switch from one class to another either..... Sad


Last edited by Cyph3r on Sun Sep 07, 2008 1:12 pm; edited 1 time in total
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Re: Basic class selector

Post  Cyph3r on Sun Sep 07, 2008 1:11 pm

Ahh maybe thats cuz its ETPro one.(just notices you wrote that) Doesnt it work on jaymod?
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Re: Basic class selector

Post  BadBest on Sun Sep 07, 2008 3:51 pm

Indeed, doesn't work on jayyyyyy bounce
i'll try to find it geek

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Re: Basic class selector

Post  Punisher on Sun Sep 07, 2008 10:11 pm

////////////////////////
//Class Selection Script
////////////////////////


//You can put this file in your Etmain map.
//This is the main config file for the Class selector.

set menu "echo ^3F4^1: ^2ENGINEER ^3F5^1: ^2MEDIC; echo ^3F6^1: ^2FIELDS OPS ^3F7^1: ^2COVERT OPS; echo ^3F8^1: ^2SOLDIER ^3F9^1: ^2TEAM (ALLIED/AXIS)
set teamb "set teamtoggle vstr teamr;exec cfg/allies.cfg;echo ^3****** Allied ******;vstr menu"
set teamr "set teamtoggle vstr teamb;exec cfg/axis.cfg;echo ^3****** Axis ******;vstr menu"
set teamtoggle "vstr teamb"
bind "F9" "vstr teamtoggle"

//executing the Allies and Axis Script

exec cfg/allies.cfg
exec cfg/axis.cfg

///////////////////////
//Allies Respawn Script
///////////////////////


//Put this file in this folder in your etmain map: cfg/allies.cfg
//This is the config file for the Allies part of the class selector.

//ALLIED ENGINEER
set ing1 "team b 2 8 37;echo ^2****Engineer with THOMPSON****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 Thompson ^3*****; set engineer vstr ing2"
set ing2 "team b 2 24 37;echo ^2****Engineer with M1 GARAND****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 M1 Garand ^3*****; set engineer vstr ing1"
set engineer "vstr ing1"
bind F4 "vstr engineer"

//ALLIED MEDIC
set medic "team b 1 8 37;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medic"

//ALLIED FIELDS OPS
set field "team b 3 8 37;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Field Ops. ^3*****"
bind F6 "vstr field"

//ALLIED COVERT OPS
set cov1 "team b 4 25 37;echo ^2****Covert with GARAND****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Garand ^3*****; set covert vstr cov2"
set cov2 "team b 4 33 37;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team b 4 10 37;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"

//ALLIED SOLDIER
set sol1 "team b 0 5 8;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldier vstr sol2"
set sol2 "team b 0 6 8;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldier vstr sol3"
set sol3 "team b 0 35 8;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldier vstr sol4"
set sol4 "team b 0 31 8;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 MOBILE(MG42) ^3*****; set soldier vstr sol1"
set soldier "vstr sol1"
bind F8 "vstr soldier"


/////////////////////
//Axis respawn Script
/////////////////////



//Put this file in this folder in your etmain map: cfg/axis.cfg
//This is the config file for the Axis part of the class selector.


//AXIS ENGINEER
set ing1 "team r 2 3 38;echo ^2****Engineer with MP40****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 MP40 ^3*****; set engineer vstr ing2"
set ing2 "team r 2 23 38;echo ^2****Engineer with K43****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 K43 ^3*****; set engineer vstr ing1"
set engineer "vstr ing1"
bind F4 "vstr engineer"

//AXIS MEDIC
set medic "team r 1 3 38;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medic"

//AXIS FIELDS OPS
set field "team r 3 3 38;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Field Ops. ^3*****"
bind F6 "vstr field"

//AXIS COVERT OPS
set cov1 "team r 4 32 38;echo ^2****Covert with K43****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 K43 ^3*****; set covert vstr cov2"
set cov2 "team r 4 33 38;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team r 4 10 38;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"

//AXIS SOLDIER
set sol1 "team r 0 5 3;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldier vstr sol2"
set sol2 "team r 0 6 3;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldier vstr sol3"
set sol3 "team r 0 35 3;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldier vstr sol4"
set sol4 "team r 0 31 3;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mobile (MG42) ^3*****; set soldier vstr sol1"
set soldier "vstr sol1"
bind F8 "vstr soldier"


Here it is
Cool

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Re: Basic class selector

Post  Cyph3r on Mon Sep 08, 2008 12:44 pm

thanks Smile
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Re: Basic class selector

Post  Punisher on Mon Sep 08, 2008 3:19 pm

You welcome mate Very Happy

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