THE NEW WOLFENSTEIN

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THE NEW WOLFENSTEIN

Post  Ruben0s on Sat Mar 21, 2009 8:51 pm

WhoOT whOOT whOOoP
THe new wolfenstein will be released this summeR

http://www.gametrailers.com/gametrailerstv_player.php?ep=52&ch=1&sd=0
Wolfenstein.com

INFO
In Wolfenstein you play B.J. Blazkowicz, a highly decorated member of the office of Secret Actions(OSA).
You are sent on a special mission into the heart of the Reich to investigate evidence of the Naziís possession of a new and mysterious power.

While behind enemy lines, you discover they have done much more than develop a new weapon. The Nazis are harnessing the power of a dark parallel dimension called The Veil; in order to create a weapon of war-ending magnitude.

Move between the Naziís dark reality and yours as you command an enormous arsenal of Resistance and Axis Weapons. You can also turn to the Black Market for weapon upgrades, or unleash the Nazis own dark powers and perverted science against them with supernatural weapons and Veil-enhanced firepower.


Last edited by Ruben0s on Sat Mar 21, 2009 9:37 pm; edited 2 times in total

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Re: THE NEW WOLFENSTEIN

Post  predator on Sat Mar 21, 2009 9:05 pm

have to update pc...preeeeettyyy coool... Laughing Laughing Laughing

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Re: THE NEW WOLFENSTEIN

Post  Ruben0s on Sat Mar 21, 2009 9:14 pm


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Re: THE NEW WOLFENSTEIN

Post  Elecktr on Sat Mar 21, 2009 9:16 pm

look how lame they are handling mp40... wtf .. its not rifle 0.o, anyway i'll buy it 100%

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Re: THE NEW WOLFENSTEIN

Post  Ruben0s on Sat Mar 21, 2009 9:26 pm

Yeah but this is only single player. I hope that multiplayer will be different but I will buy this game.

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Re: THE NEW WOLFENSTEIN

Post  Elecktr on Sat Mar 21, 2009 9:31 pm

well rtcw was multi too than came et Razz

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Re: THE NEW WOLFENSTEIN

Post  Ruben0s on Fri Apr 17, 2009 5:26 pm


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Re: THE NEW WOLFENSTEIN

Post  BadBest on Fri Jun 05, 2009 12:38 am

From : http://www.crossfire.nu/?x=journal&mode=item&id=86028

"Alright, so yesterday I spoke to a friend that got into wolfenstein closed beta(he knows one of the employees at endrant so np for the lucky bastard, closed in an understatement as he says there are only about 60 people in the beta) and he told me some infos about the MP beta, now I can't say his name or nick because he's not allowed to share anything about the game so don't ask, enough to say that he played rtcw years ago and et only until 2005 when he transferred to cod so this community would probably not know him or not remember him.

He told me the following:
* MP game is different to what you see from SP footage, it is faster
* gameplay is NOT fast as ET but not as slow as cod, it is somewhere between but fast enough
* jumping is almost the same as in etqw, it is possible to go very fast
* shooting from hip is almost the same as in ET though it is noticable that the spread is a bit higher but not by much, still way less than in cod
* it is possible to sprint and shoot from hip
* ironsight is not bad at all and from what I've seen it is used mostly for long range shooting, it is harder to control it in f2f combat
* melee is done in the same way as in cod, one punch from any direction and enemy is down
* maps are approximately the same size as ET maps
* most part of gameplay is in closed areas
* gameplay types: stopwatch, capture the flag, deathmatch, last man standing, team deathmatch
* stopwatch is same as in ET, only thing I've noticed so far is that there are more objectives than in ET to do in order to complete the map
* graphic tweakings are possible and you don't have to have a monster PC in order to run the game smoothly
* there are 2 types of medics, one that has only the reviving kit and one with medipacks and ammopacks, you can't have both
* reviving takes roughly 3-4 seconds and is NOT done only with syringe, if both medics are present the reviving is faster by double
* there are no airstrikes but artillery is here
* soldier class is the most versatile one with a lot of different weapons to use
* engineer with rifle is very powerful and he can snipe same as soldier, otherwise his role is almost the same as in ET
* veil is used in MP but only in certain areas of the map and for some objectives, it's not used in the same way as in SP, sometimes it is used like UAV in cod4 and it lasts only a few sec
* it takes 2 hs or 5 bodyshots to kill someone, hitboxes are a bit weird at the moment but I guess that will be fixed
* gun sounds are very close to the ones from cod5
* flamethrower is almost the same as in cod5

Now, I've seen a few screenshots and it doesn't look half bad, it's definitely got the rtcw feeling and we might not have another etqw incoming.

Believe me or not, but we'll see pretty soon. "

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Re: THE NEW WOLFENSTEIN

Post  Kayos on Fri Jun 05, 2009 10:35 am

i hope they didnt rip off too many shit from et:qw or COD because these game SUCKS BALLS!

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Re: THE NEW WOLFENSTEIN

Post  Ruben0s on Fri Jun 05, 2009 4:19 pm

why you say that :S you first need to buy a new pc :S

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Re: THE NEW WOLFENSTEIN

Post  ducksy on Sat Jun 06, 2009 5:00 am

yea naos pirat pirat
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Re: THE NEW WOLFENSTEIN

Post  BadBest on Mon Jun 15, 2009 6:28 pm



http://www.totalvideogames.com/Wolfenstein/feature-14243.html

"The sequel to id's 2001 hit Return to Castle Wolfenstein has been in gestation for a considerable time, which probably isn't too surprising given the studio's pedigree. TVG first heard word on a new Wolfenstein title back in 2005 at E3 and X05, but we've had a long time to wait until the title finally materialised.

But finally the Raven developed title is on the horizon. TVG recently got the chance to speak with id's Steve Nix Director of Business Development and Peter Sokal Community Manager at a roundtable interview."

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Re: THE NEW WOLFENSTEIN

Post  Ruben0s on Wed Jul 01, 2009 2:01 pm

Sokal today announced the minimum specifcations for Wolfenstein.

Quote SOFTWARE REQUIREMENTS:
Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c (included & required for Windows XP & Vista)

HARDWARE REQUIREMENTS:
CPU: Intel(R) Pentium(R) 4 3.2 GHz or AMD Athlon(TM) 64 3400+ processor
RAM: 1GB RAM
Video Card: 256MB NVIDIA(R) Geforce(R) 6800 GT or ATI Radeon(TM) X800
Sound Card: 100% DirectX 9.0c compatible sound card
HDD Space: 8GB (Plus an additional 800MB for Windows swap file)
Media: 100% Microsoft Windows compatible DVD-ROM drive
Internet: Broadband connection and service required for multiplayer

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Re: THE NEW WOLFENSTEIN

Post  Ruben0s on Sun Jul 05, 2009 12:21 pm

WOLFENSTEIN FACTS

Introduction

Since Wolfenstein was officially announced in 2005 (it was unofficially "announced" in a slip up by id Software CEO Todd Hollenshead during an interview in 2004), fans of the series have been craving for details about this new game. The game was talked about at Quakecon 2006 during the Q&A session with id Software, but nothing really specific was mentioned.

Following a year of silence, id Software talked briefly about Wolfenstein at Quakecon 2007, basically confirming that it was still in development. In 2008, things started to shape up. Wolfenstein got attention around the time of E3, being the cover story for Game Informer, and with the E3 teaser trailer(s) being released. New info was revealed. At Quakecon 2008 however, we didn't get any new information, other than there would be news about the game "coming soon".

During the fall and around Christmas of 2008, various gaming websites had articles about the game. Still, we basically didn't get information we couldn't find in the old Game Informer article. In the new year, a few more gaming magazines featured Wolfenstein. The game was previewed at a hands-off event to journalists during NYCC 2009, resulting in more preview articles appearing on the internet. The GTTV episode of March 20th was the first exclusive hands-on Wolfenstein preview with gameplay footage, which sparked controversy in the RTCW / W:ET communities all over the internet.

Wolfenstein has had a very slow media build up during the last few years. Especially information on the multiplayer has been scarce. This article will provide all information on the game that's available. Enjoy.



Wolfenstein overview - development, platforms and technology

Development:

As of March 2009, Wolfenstein is still in development. This is a quick overview of the companies involved and their role in the development process of the game:

id Software - Owners of the IP, producers of the game (currently primarily overseeing production).
Raven Software - Working on the singleplayer portion of the game.
Threewave Software - Completed 8 multiplayer maps in the end of 2007 and worked on Wolfenstein MP up to a beta stage.
Endrant Studios - Began work on the multiplayer component for Wolfenstein in April 2008, following the completion of Threewave Software's work on the project.
PI Studios - Working with Raven Software on the singleplayer portion of the game.

Nerve Software - Earlier in the development of Wolfenstein, Nerve was supposed to do the multiplayer part of the game.

The first year of development was, according to id's Kevin Cloud, spent on "... focusing on technology improvements and getting those ready for what we're going to do with the rest of the game."
When the game is released (it's due out summer of 2009) it will have been in development for about 4-5 years. According to Brian Raffel of Raven Software, the Wolfenstein project had a reboot some 2 years ago, probably adding to the long development time.

The XBOX 360 is the development platform of choice for Wolfenstein because, according to John Carmack, the development tools that the 360 has to offer are better than those of the PC.

According to id Software's Peter Sokal, "the game is being developed simultaneously on the PC, 360, and PS3. We want to give gamers on all three platforms the same great experience."


Release platforms:

Wolfenstein will be released simultaneously on the:

PC (Windows)
XBOX 360
PS3

Though not confirmed, it's possible that there will also be a Linux and a Mac version of the game.
All versions will be "functionally identical" across all platforms.



System Requirements:

Official minimum system requirements for Wolfenstein:

SOFTWARE REQUIREMENTS:
Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c (included & required for Windows XP & Vista)

HARDWARE REQUIREMENTS:
CPU: Intel(R) Pentium(R) 4 3.2 GHz or AMD Athlon(TM) 64 3400+ processor
RAM: 1GB RAM
Video Card: 256MB NVIDIA(R) Geforce(R) 6800 GT or ATI Radeon(TM) X800
Sound Card: 100% DirectX 9.0c compatible sound card
HDD Space: 8GB (Plus an additional 800MB for Windows swap file)
Media: 100% Microsoft Windows compatible DVD-ROM drive
Internet: Broadband connection and service required for multiplayer



Technology:

Wolfenstein is being developed on 2 engines, one for the singleplayer part and one for the multiplayer part.

The singleplayer engine is being built by Raven Software, and is an iteration of their Quake 4 engine. It is frequently referred to as "id tech 4 plus" by the developers. According to John Carmack of id, "the renderer probably has no relationship [to id tech 4] other than high-level architectural stuff to the original Doom stuff..."

The multiplayer engine is being built upon the ET:QW engine, originally created by Splash Damage. There will be no megatextures in this version of the engine though, as the multiplayer maps are "roughly on par with RTCW maps."

Features of the engine (it is not known if these features will be present only in SP, MP, or both):

- Wolfenstein will have Havok physics implemented in the engine. This is confirmed in the Game Informer article on the new Wolfenstein game.
- There will be destructible environments to some degree.
- There will be depth of field focus effects.
- There will be motion blur effects.



Wolfenstein - storyline

The story of Wolfenstein takes place just after the events in RTCW.

You are sent on a special mission into the heart of the Reich to investigate evidence of the Nazi's possession of a new and mysterious power.

While behind enemy lines, you discover they have done much more than develop a new weapon. The Nazis are harnessing the power of a dark parallel dimension called The Veil; in order to create a weapon of war-ending magnitude.

Move between the Nazi's dark reality and yours as you command an enormous arsenal of Resistance and Axis Weapons. You can also turn to the Black Market for weapon upgrades, or unleash the Nazis own dark powers and perverted science against them with supernatural weapons and Veil-enhanced firepower.



Gameplay (singleplayer)

As always, you're playing OSA agent B.J. Blazkowicz.

- Wolfenstein will be set mainly in one large city (called Isenstadt), which opens up to the player as he progresses through missions and quests.

- The player will complete parts of the game alone, and parts of the game aided by NPC resistance fighters of the Kreisau Circle.

- There are 3 factions that Blazkowicz can interact with in the game: The aforementioned Resistance fighters, the Black Market group and the Golden Dawn Scholars, who are studying the occult.

- Randomly generated content will block the players path from time to time.

- B.J. Blazkowicz will be able to replenish ammo, receive new missions and intelligence at the various resistance safehouses all around Isenstadt.

- A large part of Wolfenstein's gameplay revolves around the "Veil". The Veil is some sort of alternate dimension. B.J. Blazkowicz will move faster when he is inside The Veil. You will also be able to see the weak spots of some enemies, encounter strange creatures, and find alternate paths while inside the Veil. The veil can only be controlled by the player when Blazkowicz has a magic amulet in his possession.

- The Black Sun is the mysterious power source the nazis are exploiting to enter the Veil.

- Blazkowicz will also acquire supernatural powers of his own. He will fx be able to slow down time for a limited amount of time. His powers are limited by a recharging meter.

- According to id's Kevin Cloud, there will be "some puzzle elements" in the game.

- Players will be able to upgrade their capabilities via treasure. (Both powers and weapons will be upgradeable using the gold you find on your way). Weapon upgrades are a "pretty big part of the game" (Greg Miller, IGN).

- You will be able to replay the singleplayer missions again and again, to collect any gold you missed last time.

- Some of the upgrades are recoil suppression, attaching a bayonet to the Kar-98 and adding a silencer or a scope to a weapon.

- There will be iron sights in the game.

- There will be no lean, prone or bunnyhopping.

- There will be blood and dismemberment in the game.

- The music in Wolfenstein is written by composer Bill Brown, just like in RTCW.



Gameplay (multiplayer)

- There will be 3 classes in the multiplayer part of Wolfenstein: Medic, Soldier and Engineer.

- The two opposing teams will be the Resistance and the Axis.

- The gameplay is objective based.

- Standard player numbers will be 8 vs 8.

- The maps are "roughly on par with RTCW maps".

- According to id Software's Peter Sokal, "... if you were a fan of RTCW's multiplayer you can expect to see many of the elements that made it such an awesome experience, along with some new ones."

- The maps currently known are: mp_bank, mp_canals, mp_chemical, mp_facility, mp_hospital, mp_manor, mp_rooftops, and mp_tesla.

- The Veil will be implemented in the multiplayer, somehow.

- There are no vehicles in the game.



It remains to be seen if there will be iron sights in Wolfenstein mp, if the movement speed will be different from sp, and how the weapon spread is.



Weapons

At this point, it is unknown which weapons will be in SP and which will be in MP. The fact is, though, that these weapons will appear in the game one way or the other:

- Thompson Submachine Gun
- MP40 - Automatic Submachine Gun 32 clip/ 200 pouch
- Kar 98 - Bolt Action Rifle 5 clip/30 pouch
- MP43 - Automatic Assault Rifle 30 clip/200
- Shotgun
- Mauser (scoped)
- MG 42
- Flamethrower
- Particle Cannon
- Tesla Cannon
- Stick Grenade



Enemies

These enemies have been confirmed for the game (singleplayer part, at least):


SS Infantry

"The SS Infantry are fearless soldiers and fanatical believers that the 3rd Reich is destined to rule the world."

Scribes

"With the discovery of an archeological dig site that revealed connections with the Black Sun, the Nazis quickly recruited their brightest scholars. The scholars, known as Scribes, were given orders to discover the secrets of the Black Sun by any means necessary. Scribes use the power of the Black Sun to empower other Nazi soldiers."

Veil Heavy Trooper

"The Heavy Trooper Personal Protection System was the first technology that utilized the power of the Black Sun. The Heavy Trooper's suit grants its wearer an incredible increase in strength and a much improved resistance to damage."

Veil Assassin

"Volunteers for the Assassin program were given cybernetic implants allowing them the unique power to vanish into the Veil at will. The experimental procedure was unbearably painful and drove the test subjects insane. An Assassin is seldom seen until moments before a victim's death."

Despoiled

"When resonated at certain frequencies, Black Sun energy can revitalize dead tissue. The 'Despoiled', are creatures created by the Elite Guards through the revitalization process. However, there are rumors that the Elite Guards may be misusing their power."

Elite Guard

"The Elite Guard can create nefarious monsters that they control. When the Elite Guards use the power of the Veil, an evil looking skeletal glow shines through their skin and grows denser as they attack. They can also create very deadly minions from dead soldiers lying around them that up the ante of danger."



Powers and upgrades

These powers and their upgrades have been confirmed for the game (singleplayer part, at least):

- Veil Sight:

Inner Light - Store extra power in your cystals, increasing your veil energy pool.
Veil Sight - Tune your crystals to reveal enemies even through solid matter.
Inner Brilliance - Increase your veil energy pool even further.
Crystal Harmony - Tune your crystals to increase energy pool regeneration.

- Tesla Gun:

Upgraded Battery - Swap out the standard battery pack for greater charge, increased ammo.
Step Transformer - Upgrade transformer for greater amperage, increasing damage.
MK2 Generator - Replace the generator for a second generation device, decreasing spin up time.
Arc Nodes - Equip metal reinforced nodes at the muzzle, for melee that electrocutes and stuns.
Coil Upgrade - Enhance the Tesla coil with improved materials, for greater number of arcs.
Current Induction - Improve total voltage output in order to chain through multiple enemies.

- Mire:

Slowing Crystal - Bring time to a virtual stand-still.
Sheering Crystal - Obliterate nearby foes.

- Particle Cannon:

Particle Lens - Add a magnetic lensing device to forward armature to increase maximum range.
Veil Catalyst - Reduce the time it takes to spin up and fire.
Improved Veil Capacitor - Replace standard power pack with improved Veil based technology, increasing total ammo capacity.
Beam Intensifier - Improve the particle reservoir to increase beam density and deliver more damage.
Flux Arc - Tune beam to a frequency that resonates with living matter, causing it to bend towards the enemy.

- Shield:

Reflective Crystal - Used with the shield ability, this crystal reflects bullets back at enemies.
Reactive Crystal - The organic resonance of this crystal disintegrates anyone who touches your shield.

- Flammenwerfer (flamethrower):

Improved Fuel Pump - Upgrade the fuel pump, increasing maximum burst duration.
Expanded Tank - Expand the fuel reserves with an auxiliary storage tank, increasing total ammunition capacity.
Carburetion - Add an air pump to produce a hotter flame that inflicts greater damage.
Pump Overdrive - Overhauls the fuel pumping system to produce a more powerful jet and increase range.

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Re: THE NEW WOLFENSTEIN

Post  BadBest on Sun Jul 05, 2009 1:31 pm

I love you

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Re: THE NEW WOLFENSTEIN

Post  Ruben0s on Sat Aug 01, 2009 5:51 pm

k THE NEW WOLFENSTEIN beta has leaked out download here
http://www.crossfire.nu/?x=journal&mode=item&id=90302

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Re: THE NEW WOLFENSTEIN

Post  DevilFish on Sat Aug 01, 2009 6:50 pm

You tried it? is it gd?
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Re: THE NEW WOLFENSTEIN

Post  Elecktr on Sat Aug 01, 2009 9:18 pm

i wait for final version Razz btw. few comments are telling it contain virus

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Re: THE NEW WOLFENSTEIN

Post  slay3r on Sat Aug 01, 2009 9:23 pm

my bro tried to download it.. it said its inactive
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Re: THE NEW WOLFENSTEIN

Post  BadBest on Sat Aug 01, 2009 11:50 pm

An error has occured:
Ľ No such journal.

:SSSSS

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Re: THE NEW WOLFENSTEIN

Post  Ruben0s on Sun Aug 02, 2009 1:50 am

yeah i have it and it has no virus :> playing it on hamachi on a server with 20 ping and 16 people Smile

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Re: THE NEW WOLFENSTEIN

Post  slay3r on Sun Aug 02, 2009 10:52 am

is the game cool??? i so wanna try it Sad
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Re: THE NEW WOLFENSTEIN

Post  Ruben0s on Sun Aug 02, 2009 7:59 pm

the game suxx balls horrible Sad

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