Martino Autoexec.cfg

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Martino Autoexec.cfg

Post  Martino on Mon Apr 25, 2011 7:00 pm

//cg
seta cg_announcer "1"
seta cg_atmosphericEffects "0"
seta cg_autoAction "0"
seta cg_autoactivate "1"
seta cg_autoReload "0"
seta cg_autoswitch "0"
seta cg_blinktime "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_bobyaw "0"
seta cg_brassTime "0"
seta cg_cameraOrbitDelay "50"
seta cg_complaintPopUp "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_cursorHints "1"
seta cg_cycleAllWeaps "1"
seta cg_deferPlayers "1"
seta cg_descriptiveText "1"
seta cg_draw2D "1"
seta cg_drawBuddies "1"
seta cg_drawCompass "1"
seta cg_drawCrosshair "2"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_drawFireteamOverlay "1"
seta cg_drawFPS "1"
seta cg_drawGun "1"
seta cg_drawNotifyText "1"
seta cg_drawReinforcementTime "1"
seta cg_drawRoundTimer "1"
seta cg_drawSmallPopupIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawSpreadScale "0"
seta cg_drawStatus "1"
seta cg_drawTeamOverlay "2"
seta cg_drawWeaponIconFlash "0"
seta cg_fastSolids "1"
seta cg_fov "100"
seta cg_gibs "0"
seta cg_instanttapout "0"
seta cg_lagometer "0"
seta cg_marktime "0"
seta cg_muzzleFlash "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_nochatbeep "1"
seta cg_noTaunt "1"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "0"
seta cg_printObjectiveInfo "1"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "400"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_selectedPlayer "1"
seta cg_shadows "0"
seta cg_showblood "0"
seta cg_smoothclients "1"
seta cg_specHelp "0"
seta cg_specSwing "0"
seta cg_stereoSeparation "0.4"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSniper "20"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomfov "22.5"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepFG "10"
seta cg_zoomstepsniper "10"
seta cg_zoomStepSnooper "5"
seta cg_teamChatHeight "4"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "6200"
seta cg_useScreenshotJPEG "1"
seta cg_useWeapsForZoom "1"
seta cg_weaponCycleDelay "150"
seta cg_viewsize "100"
seta cg_voiceSpriteTime "6000"
seta cg_wolfparticles "0"


//cl
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_autoupdate "1"
seta cl_doubletapdelay "0"
seta cl_freelook "1"
seta cl_language "0"
seta cl_maxpackets "100"
seta cl_maxPing "800"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_run "1"
seta cl_timeNudge "0"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"

//com
seta logfile "2"
seta com_hunkMegs "384"
seta com_introplayed "0"
seta com_recommendedSet "1"
seta com_soundMegs "64"
seta com_zoneMegs "128"
seta com_watchdog "60"


//in
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_midi "0"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_midiport "1"
seta in_mouse "-1"

//M
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.015"
seta m_side "0.25"
seta m_yaw "0.022"

//R
seta r_allowExtensions "1" unsafe
seta r_ati_fsaa_samples "0" unsafe
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe
seta r_ati_truform_tess "0" unsafe
seta r_customaspect "0"
seta r_depthbits "8"
seta r_detailtextures "0"
seta r_displayRefresh "75"
seta r_dlightBacks "2"
seta r_drawentities "1"
seta r_drawstrips "0"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_ext_ATI_pntriangles "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "0"
seta r_ext_gamma_control "1"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_env_add "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_facePlaneCull "1"
seta r_fastsky "0"
seta r_finish "0"
seta r_flares "0"
seta r_flareSize "40"
seta r_fullscreen "1"
seta r_gamma "2"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "0"
seta r_intensity "1"
seta r_intensivity "1"
seta r_lodbias "1"
seta r_lodCurveError "0"
seta r_mapOverBrightBits "3"
seta r_normallength "0.5"
//seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overBrightBits "0"
seta r_picmip "1"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_railWidth "16"
seta r_rmse "0.0"
seta r_roundImagesDown "2"
seta r_simpleMipMaps "1"
seta r_smp "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_subdivisions "999"
seta r_swapInterval "0"
seta r_texturebits "32"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_trisColor "1.0 1.0 1.0 1.0"


seta r_customwidth "1024"
seta r_customheight "768"
seta r_mode "-1"
seta rate "25000"
seta cl_maxpackets "100"
seta snaps "20"
seta vid_xpos "15"
seta vid_ypos "43"
seta sensitivity 7.80

set cg_drawdamagekick "0"
set cg_drawfallkick "0"
set cg_fallkick "0"
set cg_damagekick "0"
set cg_bloodflash "0"
set cg_blooddamageblend "0"
set cg_showblood "1"
set cg_bloodtime "0.0000"
set cg_blinktime "100.0"
set cg_crosshairpulse "0.0000"
set cg_weaponcycledelay "0"
bind 0 "cg_drawgun 1; weaponbank 10"
bind 1 "cg_drawgun 1; weaponbank 1"
bind 2 "cg_drawgun 1; weaponbank 2"
bind 3 "cg_drawgun 1; weaponbank 3"
bind 4 "cg_drawgun 1; weaponbank 4"
bind 5 "cg_drawgun 1; weaponbank 5"
bind 6 "cg_drawgun 1; weaponbank 6"
bind 7 "cg_drawgun 1; weaponbank 7"
bind 8 "cg_drawgun 1; weaponbank 8"
bind 9 "cg_drawgun 1; weaponbank 9"
seta snaps "20"
seta vid_xpos "15"
seta vid_ypos "43"


//B
seta b_altHud "4"
seta b_altHudFlags "4"
seta b_antilag "1"
seta b_backupcvars "0"
seta b_banners "0"
seta b_brokenlogtimestamps "0"
seta b_chatalpha "0.25"
seta b_chatFlags "0"
seta b_chatsounds "1"
seta b_cmdwarnings "1"
seta b_customVoiceChat "0"
seta b_debugfakebmodel "0"
seta b_descriptivetextscale "0.8"
seta b_draw_promotions "1"
seta b_draw_rewards "0"
seta b_drawclock "1"
seta b_drawPromotions "0"
seta b_drawranks "0"
seta b_drawRewards "0"
seta b_drawspectatoralpha "1.0"
seta b_drawspectatorteamflags "1"
seta b_drawspeed "1"
seta b_fireteamAlpha "1.0"
seta b_flickerghost "1"
seta b_fixedphysics "1"
seta b_fixedphysicsfps "125"
seta b_goatsound "1"
seta b_hitsounds "1"
seta b_hudYoffset "4.58333"
seta b_lagometerAlpha "0.5"
seta b_logbanners "1"
seta b_logrealtimestamps "1"
seta b_mapzoom "4.299167"
seta b_muzzleflash "0"
seta b_numPopups "7"
seta b_panzerhack "1"
seta b_popupFadeTime "500"
seta b_popupStayTime "800"
seta b_popupTime "500"
seta b_predefineddemokeys "1"
seta b_shovesounds "1"
seta b_speedinterval "100"
seta b_speedunit "2"
seta b_textcolorfilter ""
seta b_tracers "0"
seta b_watermarkAlpha "1"
seta b_weapaltReloads "1"
seta b_votetextscale "0.8"
seta b_tjg_ghostfx 2
seta b_tjl_color green
seta b_tjl_draw 1
seta b_tjl_showmaxspeed 0
seta b_tjl_stepsize 0.5
seta b_tjl_stoponnomove 1
seta b_tracers 1

//-----------------------------------------------//
// Spawn Point Binds //
//-----------------------------------------------//

bind INS "setspawnpt 0; echo ^d/^7Spawnpoint ^2 Default"
bind HOME "setspawnpt 1; echo ^d/^7Spawnpoint ^2 1"
bind PGUP "setspawnpt 2; echo ^d/^7Spawnpoint ^2 2"
bind DEL "setspawnpt 3; echo ^d/^7Spawnpoint ^2 3"
bind END "setspawnpt 4; echo ^d/^7Spawnpoint ^2 4"
bind PGDN "setspawnpt 5; echo ^d/^7Spawnpoint ^2 5"

//------------------------------------------------------------------------------------------------//
// ETpro Class binds //
//------------------------------------------------------------------------------------------------//



bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F5 "class m 1;cmd say_team ^7Medic^U-^7smg"
bind F6 "class f 1;cmd say_team ^7Fop^U-^7smg"
bind F7 "class e 1;cmd say_team ^7Eng^U-^7smg"
bind F8 "class e 2;cmd say_team ^7Eng^U-^7rifle"
bind F9 "class c 1;cmd say_team ^7Covert^U-^7sten"
bind F10 "class s 4;cmd say_team ^7Soldat^U-^7pf"

//binds

bind 8 vsay sorry ^7Sorry^1!
bind 0 vsay Cheer ^7Hasta La Vista^1!
bind h vsay GreatShot ^7GreatShot^1! ^7[d]
bind [ vsay Hi ^7Hey^1!
bind 9 vsay move ^7Move^1!
bind f7 vsay oops ^7Oops^1!
bind n vsay_team Needammo ^7I Need Ammo^1!
bind k vsay_team Medic ^7Medic^1!
bind - vsay Affirmative ^7Yes^1!
bind j vsay GoodGame ^7GoodGame^1!
bind ] vsay bye ^7Bye^1!
bind end say ^7Xfire^1: ^7mboot
bind , vsay thanks ^7Thanks^1!
bind / vsay_team LetsGo ^7Lets Go^1!
bind = vsay Negative ^7No^1!
bind o vsay_team Incoming ^7Incoming^1!
bind . vsay welcome ^7You^1'^7r welcome^1!


seta s_khz "44"
seta s_musicvolume "0.5"
seta s_volume "0.8"
seta s_doppler "1"
seta s_mindistance "0.000000000001"
seta s_maxdistance "99999999999999"

//teams

bind DOWNARROW "quit ;say "^7Disconnect^1!"
bind UPARROW "team s 1 ;say "^7Spec^0^1!"
bind LEFTARROW "team b 1 8; say " ^7Allies^1!"
bind RIGHTARROW "team r 1 3;say "^7Axis^1!"

cg_fov 120
b_hitsounds 1

//names

bind del "vstr nametoggle"
set nametoggle "vstr name1"
set name1 "name ^1.^7WAR^1#^7Mart^0ino^1.; set nametoggle vstr name2"
set name2 "name ^1.^7WAR^1#^0Martino^1.; set nametoggle vstr name3"
set name3 "name ^1.^7WAR^1#^7M^zarti^1n^0o^1.; set nametoggle vstr name4"
set name4 "name ^1.^7WAR^1#^7Martino^1.; set nametoggle vstr name5"
set name5 "name ^1.^7WAR^1#^oMa^srt^1in^jo^1.; set nametoggle vstr name6"
set name6 "name ^1.^7WAR^1#^aMartino^1.; set nametoggle vstr name7"
set name7 "name ^1.^7WAR^1#^0Mart^7ino^1.; set nametoggle vstr name8"
set name8 "name ^1.^7WAR^1#^dMartino^1.; set nametoggle vstr name9"
set name9 "name ^1.^7WAR^1#^eMartino^1.; set nametoggle vstr name10"
set name10"name ^1.^7WAR^1#^bMartino^1.; set nametoggle vstr name11
set name11"name ^1.^7WAR^1#^sMartino^1.; set nametoggle vstr name12
set name12"name ^1.^7WAR^1#^4Martino^1.; set nametoggle vstr name13
set name13"name ^1.^7WAR^1#^>Martino^1.; set nametoggle vstr name1

seta pmove_fixed "1"
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Martino

Posts : 438
Join date : 2009-08-22
Age : 22
Location : Nederland, Leiden

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Re: Martino Autoexec.cfg

Post  vATU on Tue Apr 26, 2011 4:40 pm

Nice config! What a Face
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vATU

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Re: Martino Autoexec.cfg

Post  Martino on Wed Apr 27, 2011 1:35 pm

tyty Smile
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Martino

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Re: Martino Autoexec.cfg

Post  Chanel on Wed Apr 27, 2011 7:24 pm

Nice cfg cousin, i have this cfg same Embarassed
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Re: Martino Autoexec.cfg

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