Funky cfg for 2012 :)

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Funky cfg for 2012 :)

Post  Funky on Tue Dec 27, 2011 2:25 am

I spend 3 months on this one and i think its finaly done Very Happy Low GFX, removed smoke from arty/airstrike, only pretty bright gamma isnt best for plaing axis at some maps but for me works pretty awesome so test if you like Smile
(Removed custom binds and scripts from it left only sense script Smile)

seta cg_announcer "1"
seta cg_atmosphericEffects "0"
seta cg_autoAction "0"
seta cg_autoactivate "1"
seta cg_autoReload "0"
seta cg_autoswitch "0"
seta cg_blinktime "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_bobyaw "0"
seta cg_brassTime "0"
seta cg_cameraOrbitDelay "10"
seta cg_complaintPopUp "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_crosshairAlpha "0"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairColor "red"
seta cg_crosshairColorAlt "red"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "40"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_cursorHints "1"
seta cg_cycleAllWeaps "1"
seta cg_deferPlayers "1"
seta cg_descriptiveText "1"
seta cg_draw2D "1"
seta cg_drawBuddies "1"
seta cg_drawCompass "1"
seta cg_drawCrosshair "2"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_drawFireteamOverlay "1"
seta cg_drawFPS "1"
seta cg_drawGun "1"
seta cg_drawNotifyText "1"
seta cg_drawReinforcementTime "1"
seta cg_drawRoundTimer "1"
seta cg_drawSmallPopupIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawSpreadScale "2"
seta cg_drawStatus "1"
seta cg_drawTeamOverlay "2"
seta cg_drawWeaponIconFlash "0"
seta cg_fastSolids "1"
seta cg_fov "95"
seta cg_gibs "0"
seta cg_instanttapout "0"
seta cg_lagometer "1"
seta cg_marktime "0"
seta cg_muzzleFlash "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_nochatbeep "1"
seta cg_noTaunt "1"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "0"
seta cg_printObjectiveInfo "1"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "400"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_selectedPlayer "1"
seta cg_shadows "0"
seta cg_showblood "0"
seta cg_smoothclients "1"
seta cg_specHelp "0"
seta cg_specSwing "0"
seta cg_stereoSeparation "0.5"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSniper "20"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomfov "22.5"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepFG "10"
seta cg_zoomstepsniper "10"
seta cg_zoomStepSnooper "5"
seta cg_teamChatHeight "4"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "6200"
seta cg_useScreenshotJPEG "1"
seta cg_useWeapsForZoom "1"
seta cg_weaponCycleDelay "100"
seta cg_viewsize "100"
seta cg_voiceSpriteTime "6000"
seta cg_wolfparticles "0"


//cl
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_autoupdate "1"
seta cl_doubletapdelay "0"
seta cl_freelook "1"
seta cl_language "0"
seta cl_maxpackets "76"
seta cl_maxPing "800"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_run "1"
seta cl_timeNudge "0"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"

//com
seta logfile "2"
seta com_hunkMegs "512"
seta com_introplayed "0"
seta com_recommendedSet "1"
seta com_soundMegs "32"
seta com_zoneMegs "34"
seta com_watchdog "60"


//in
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_midi "0"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_midiport "1"
seta in_mouse "-1"

//M
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.016"
seta m_side "0.25"
seta m_yaw "0.022"

//R
seta r_allowExtensions 1
seta r_allowSoftwareGL 0
seta r_ambientScale 0.5
seta r_ati_fsaa_samples 0
seta r_ati_truform_normalmode GL_PN_TRIANGLES_NORMAL_MODE_LINEAR
seta r_ati_truform_pointmode GL_PN_TRIANGLES_POINT_MODE_LINEAR
seta r_ati_truform_tess 0
seta r_cacheShaders 0
seta r_clampToEdge 1
seta r_clear 0
seta r_colorbits 32
seta r_colorMipLevels 0
seta r_customaspect 1
seta r_customheight 900
seta r_customwidth 1440
seta r_depthbits 24
seta r_detailtextures 0
seta r_displayrefresh 75
seta r_dlightBacks 0
seta r_drawSun 0
seta r_dynamiclight 0
seta r_ext_ATI_pntriangles 0
seta r_ext_compiled_vertex_array 1
seta r_ext_compressed_textures 1
seta r_ext_gamma_control 1
seta r_ext_multitexture 1
seta r_ext_NV_fog_dist 0
seta r_ext_texture_env_add 1
seta r_ext_texture_filter_anisotropic 0
seta r_facePlaneCull 1
seta r_fastsky 1
seta r_finish 0
seta r_flares 0
seta r_fullscreen 1
seta r_gamma 5.0
seta r_glDriver opengl32
seta r_glIgnoreWicked3D 0
seta r_highQualityVideo 1
seta r_ignoreFastPath 0
seta r_ignoreGLErrors 1
seta r_ignorehwgamma 0
seta r_inGameVideo 0
seta r_intensity 2.0
seta r_lightmap 0
seta r_lodbias 3
seta r_lodCurveError 60
seta r_lodscale 5
seta r_mapOverBrightBits 4
seta r_maxpolys 1800
seta r_maxpolyverts 3000
seta r_mode 4
seta r_nocull 0
seta r_nocurves 0
seta r_normallength 0.5
seta r_nv_fogdist_mode GL_EYE_RADIAL_NV
seta r_oldMode ""
seta r_overBrightBits 3
seta r_picmip 3
seta r_portalOnly 0
seta r_primitives 2
seta r_railCoreWidth 2
seta r_railSegmentLength 32
seta r_railWidth 1
seta r_rmse 0.0
seta r_roundImagesDown 5
seta r_showtris 0
seta r_simpleMipMaps 0
seta r_smp 0
seta r_stencilbits 8
seta r_stereo 0
seta r_subdivisions 20
seta r_swapInterval 0
seta r_textureAnisotropy 0
seta r_texturebits 32
seta r_textureMode GL_LINEAR_MIPMAP_NEAREST
seta r_trisColor "0 0 0 0"
seta r_uiFullScreen 0
seta r_zfar 0
seta r_znear 3


//PERSONAL SETTINGs
seta rate "25000"
seta r_mode -1
seta r_customwidth 1366
seta r_customheight 768
seta snaps "20"
seta vid_xpos "15"
seta vid_ypos "43"

bind 0 "cg_drawgun 1; weaponbank 10"
bind 1 "cg_drawgun 1; weaponbank 1"
bind 2 "cg_drawgun 1; weaponbank 2"
bind 3 "cg_drawgun 1; weaponbank 3
bind 4 "cg_drawgun 1; weaponbank 4"
bind 5 "cg_drawgun 1; weaponbank 5"
bind 6 "cg_drawgun 1; weaponbank 6"
bind 7 "cg_drawgun 1; weaponbank 7"
bind 8 "cg_drawgun 1; weaponbank 8"
bind 9 "cg_drawgun 1; weaponbank 9"

//mouse sens
bind mouse1 "+vstr shootOn shootOff"
set shootOn "+attack; sensitivity 0.30"
set shootOff "-attack; -attack; sensitivity 0.50"



//B
seta b_altHud "4"
seta b_altHudFlags "4"
seta b_antilag "1"
seta b_backupcvars "0"
seta b_banners "0"
seta b_brokenlogtimestamps "0"
seta b_chatalpha "0.25"
seta b_chatFlags "0"
seta b_chatsounds "1"
seta b_cmdwarnings "1"
seta b_customVoiceChat "0"
seta b_debugfakebmodel "0"
seta b_descriptivetextscale "0.8"
seta b_draw_promotions "1"
seta b_draw_rewards "0"
seta b_drawclock "1"
seta b_drawPromotions "0"
seta b_drawranks "0"
seta b_drawRewards "0"
seta b_drawspectatoralpha "1.0"
seta b_drawspectatorteamflags "1"
seta b_drawspeed "1"
seta b_fireteamAlpha "1.0"
seta b_flickerghost "1"
seta b_fixedphysics "1"
seta b_fixedphysicsfps "125"
seta b_goatsound "1"
seta b_hitsounds "1"
seta b_hudYoffset "4.58333"
seta b_lagometerAlpha "0.5"
seta b_logbanners "1"
seta b_logrealtimestamps "1"
seta b_mapzoom "4.299167"
seta b_muzzleflash "0"
seta b_numPopups "7"
seta b_panzerhack "1"
seta b_predefineddemokeys "1"
seta b_shovesounds "1"
seta b_speedinterval "100"
seta b_speedunit "2"
seta b_textcolorfilter ""
seta b_tracers "0"
seta b_watermarkAlpha "1"
seta b_weapaltReloads "1"
seta b_votetextscale "0.8"
seta b_tjg_ghostfx 2
seta b_tjl_color green
seta b_tjl_draw 1
seta b_tjl_showmaxspeed 0
seta b_tjl_stepsize 0.5
seta b_tjl_stoponnomove 1
seta b_tracers 1


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Re: Funky cfg for 2012 :)

Post  Heaven on Tue Dec 27, 2011 10:04 am

Thanks for your sens bind , that very help me for my aiming
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Re: Funky cfg for 2012 :)

Post  Funky on Wed Dec 28, 2011 2:58 am

np Smile

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Re: Funky cfg for 2012 :)

Post  Dude on Wed Dec 28, 2011 9:06 pm

i like it:) thnx
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Re: Funky cfg for 2012 :)

Post  predator on Thu Dec 29, 2011 3:12 am

i like it too a lot but only problem is it goes so dark on my monitor that i cant see shit,,,tried to put r_gamma to 1 but it did help only a littlebit....any solutions???im noob in these cfg:s

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Re: Funky cfg for 2012 :)

Post  Funky on Thu Dec 29, 2011 8:33 am

try higher r_gamma ?

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Re: Funky cfg for 2012 :)

Post  predator on Thu Dec 29, 2011 2:58 pm

well i tried to put it like 3 but eventually it wont go higher than 1...it gives error message:
setdevicegammaramp failed

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Re: Funky cfg for 2012 :)

Post  Heaven on Thu Dec 29, 2011 3:11 pm

the same for me
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Re: Funky cfg for 2012 :)

Post  predator on Thu Dec 29, 2011 3:39 pm

funky...fix it... Smile Smile

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Re: Funky cfg for 2012 :)

Post  xtr3m3 on Thu Dec 29, 2011 5:24 pm

in all CFG's i tryd i get same openGL error!
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

i got ATI HD 545v
help....

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Re: Funky cfg for 2012 :)

Post  theone on Thu Dec 29, 2011 5:25 pm

u need to change resolution do your monitor resolution

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Re: Funky cfg for 2012 :)

Post  xtr3m3 on Thu Dec 29, 2011 5:26 pm

in my cfg i got
seta r_mode "-1"
seta r_customaspect "1"
seta r_customwidth "1024"
seta r_customheight "768"
and it was all fine ...

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Re: Funky cfg for 2012 :)

Post  xtr3m3 on Thu Dec 29, 2011 5:29 pm

now i got 1366x768 same as desktop and still same error

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Re: Funky cfg for 2012 :)

Post  theone on Thu Dec 29, 2011 5:32 pm

xtr3m3 wrote:in my cfg i got
seta r_mode "-1"
seta r_customaspect "1"
seta r_customwidth "1024"
seta r_customheight "768"
and it was all fine ...
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_primitives "0"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_roundImagesDown "5"
seta r_finish "1" //wait for GL calls to finish
seta r_detailtextures "0"
seta r_uifullscreen "0"
seta r_mode "6" //4=800 6=1024
seta r_ati_fsaa_samples "1.0000"
seta r_ati_truform_tess "1.0000"
seta r_ext_ATI_pntriangles "0.0000"
seta r_showsky "0"
seta r_showtris "0"

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Re: Funky cfg for 2012 :)

Post  xtr3m3 on Thu Dec 29, 2011 8:36 pm

TY THEONE Smile and yes funky's one is a bit dark ...

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Re: Funky cfg for 2012 :)

Post  theone on Fri Dec 30, 2011 7:02 pm

xtr3m3 wrote:TY THEONE Smile and yes funky's one is a bit dark ...
np

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Re: Funky cfg for 2012 :)

Post  Ruben0s on Fri Dec 30, 2011 7:36 pm

r_overbrightbites XXX

that should make it lighter

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Re: Funky cfg for 2012 :)

Post  fear on Fri Dec 30, 2011 10:08 pm

This one r_mapOverBrightBits makes the shadow part brighter no?
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Re: Funky cfg for 2012 :)

Post  Funky on Sat Dec 31, 2011 1:02 am

no idea whats wrong... for me its so bright that allies sometimes disapear at background :S there is r_gamma setted to 5 so no idea why its dark for you Sad i was sure its gonna be too bright Wink try Ruben comand... it should help Smile

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Re: Funky cfg for 2012 :)

Post  predator on Sat Dec 31, 2011 8:44 am

hmm.it didnt help...it might be something to do with monitor..or something..idunno

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Re: Funky cfg for 2012 :)

Post  theone on Mon Jan 02, 2012 3:38 pm

no go do game option configurate the lighting slide there it should make better first move it back then fowad (sorry for eng little drunk=)

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