Another Scaffa CFG

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Another Scaffa CFG

Post  Scaffa on Thu Aug 27, 2009 3:36 pm

//binds cfg


//WeaponBinds
bind 1 "cg_drawgun 1;weaponbank 1"
bind 2 "cg_drawgun 1;weaponbank 2"
bind 3 "cg_drawgun 1;weaponbank 3"
bind 4 "cg_drawgun 1;weaponbank 4"
bind 5 "cg_drawgun 1;weaponbank 5"
bind 6 "cg_drawgun 1;weaponbank 6"
bind 7 "cg_drawgun 1;weaponbank 7"
bind 8 "cg_drawgun 1;weaponbank 8"
bind 9 "cg_drawgun 1;weaponbank 9"

bind k "kill"


seta r_smp "0"
seta r_cache "1"
seta r_depthbits "24"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_colorbits "32"
seta r_texturebits "32"
seta r_clampToEdge "1"
seta r_ext_texture_env_add "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ext_ATI_pntriangles "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_facePlaneCull "2"
seta r_gamma "2"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_finish "0"
seta r_dlightBacks "0"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "1"
seta r_ignoreGLErrors "1"
seta r_wolffog "0"
seta r_DrawFoliage "0"
seta r_flares "0"
seta r_lodbias "2"
seta r_lodCurveError "100"
seta r_ignoreFastPath "0"
seta r_subdivisions "1"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_fullscreen "1"
seta r_displayrefresh "85"
seta r_vertexLight "0"
seta r_oldMode ""
seta r_ignorehwgamma "1"
seta r_overBrightBits "0"
seta r_detailtextures "0"
seta r_rmse "0"
seta r_roundImagesDown "1"
seta r_mapoverBrightBits "5"
seta r_intensity "5"
seta r_picmip "2"
seta r_highQualityVideo "0"
seta r_inGameVideo "0"

// xhair
//------------------------------------------------------------------------------------
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairColor "cyan"
seta cg_crosshairColorAlt "cyan"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "40"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_drawCrosshair "5"
seta cg_crosshairPulse "0"
seta cg_crosshairHealth "0"

//cg
//------------------------------------------------------------------------------------
seta cg_fov "105"
seta cg_announcer "1"
seta cg_atmosphericeffects "0"
seta cg_autoAction "0"
seta cg_autoactivate "1"
seta cg_autoReload "1"
seta cg_autoswitch "0"
seta cg_blinktime "0"
seta cg_blooddamageblend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_bobyaw "0"
seta cg_brassTime "0"
seta cg_cameraOrbitDelay "50"
seta cg_complaintPopUp "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_cursorHints "1"
seta cg_cycleAllWeaps "1"
seta cg_deferPlayers "1"
seta cg_descriptiveText "1"
seta cg_draw2D "1"
seta cg_drawBuddies "1"
seta cg_drawCompass "1"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_drawFireteamOverlay "1"
seta cg_drawfps "2"
seta cg_drawGun "1"
seta cg_drawNotifyText "1"
seta cg_drawReinforcementTime "1"
seta cg_drawRoundTimer "1"
seta cg_drawsmallpopupicons "1"
seta cg_drawSnapshot "0"
seta cg_drawSpreadScale "1"
seta cg_drawStatus "1"
seta cg_drawTeamOverlay "2"
seta cg_drawWeaponIconFlash "2"
seta cg_fastsolids "1"
seta cg_gibs "0"
seta cg_instanttapout "0"
seta cg_lagometer "1"
seta cg_marktime "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_noTaunt "0"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "0"
seta cg_printObjectiveInfo "1"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "400"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_selectedPlayer "2"
seta cg_shadows "0"
seta cg_showblood "0"
seta cg_smoothclients "1"
seta cg_specHelp "1"
seta cg_specSwing "1"
seta cg_stereoSeparation "0.4"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSniper "20"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomfov "22.5"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepFG "10"
seta cg_zoomstepsniper "4"
seta cg_zoomStepSnooper "5"
seta cg_teamchatheight "5"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "6500"
seta cg_useScreenshotJPEG "1"
seta cg_useWeapsForZoom "1"
seta cg_weaponCycleDelay "150"
seta cg_viewsize "100"
seta cg_voiceSpriteTime "6000"
seta cg_wolfparticles "0"

//m
//----------------------------------------------------------------------------------
seta m_filter "1"
seta m_forward "0.25"
seta m_pitch "0.016"
seta m_side "0.25"
seta m_yaw "0.022"

//etpro
//----------------------------------------------------------------------------------
seta b_althud "4"
seta b_althudflags "5"
seta b_antilag "1"
seta b_backupcvars "1"
seta b_banners "0"
seta b_brokenlogtimestamps "0"
seta b_chatalpha "0.25"
seta b_chatflags "0"
seta b_chatsounds "1"
seta b_cmdwarnings "1"
seta b_customVoiceChat "0"
seta b_debugfakebmodel "0"
seta b_demorecord_statusline "0"
seta b_descriptivetextscale "0.8"
seta b_drawclock "1"
seta b_drawPromotions "0"
seta b_drawranks "0"
seta b_drawRewards "0"
seta b_drawspectatoralpha "1.0"
seta b_drawspeed "0"
seta b_ettv_flags "0"
seta b_fireteamalpha "0.4"
seta b_fixedphysics "1"
seta b_fixedphysicsfps "125"
seta b_goatsound "1"
seta b_hitsounds "1"
seta b_hudyoffset "4.583333"
seta b_lagometeralpha "0.2"
seta b_logbanners "0"
seta b_logrealtimestamps "1"
seta b_mapzoom "5.0"
seta b_muzzleflash "0"
seta b_numpopups "-1"
seta b_panzerhack "1"
seta b_popupfadetime "1000"
seta b_popupstaytime "2500"
seta b_popuptime "0"
seta b_predefineddemokeys "1"
seta b_shovesounds "1"
seta b_spectatorNames "1"
seta b_speedinterval "100"
seta b_speedunit "0"
seta b_tracers "0"
seta b_watermarkalpha "0"
seta b_weapaltReloads "1"
seta b_votetextscale "0.8"

//s
//------------------------------------------------------------------------------------
seta s_mixahead "0.12"
seta s_mixprestep "0.05"
seta s_loadas8bit "1"
seta s_compression "1"
seta s_khz "44"
seta s_musicvolume "0"
seta s_doppler "1"
seta s_Volume "0.50"

//com
//------------------------------------------------------------------------------------
seta com_soundMegs "64"
seta com_hunkMegs "256"
seta com_zoneMegs "128"
seta com_maxfps "76"
seta com_blood "0"

//others
//------------------------------------------------------------------------------------
seta rate "25000"
seta snaps "20"
seta sensitivity "1.40"
seta pmove_fixed "0"
seta pb_security "0"
seta scr_conspeed "50"
seta set devdll "1"

//cl
//-------------------------------------------------------------------------------------
seta cl_punkbuster "1"
seta cl_run "1"
seta cl_pitchspeed "0"
seta cl_yawspeed "0"
seta cl_timenudge "0"
seta cl_maxPing "999"
seta cl_maxpackets "100"
seta cl_allowDownload "1"
seta cl_packetdup "1"
seta cl_mouseaccel "0"





name "^3Scaffa^1.^3cfg"

bind - "team blue;say ^4Allies; class m 1; vstr medic"
bind = "team red;say ^1Axis; class m 1; vstr medic"
bind F12 "team spectator;say ^7I'll watch..."

bind a "+moveleft"
bind c "+movedown"
bind d "+moveright"
bind e "+leanright"
bind q "+leanleft"
bind s "+back"
bind x "+prone"
bind w "+forward"
bind SPACE "+moveup"
bind SHIFT "+sprint"
bind CAPSLOCK "kill"
bind r "+reload"
bind b "+zoom"
bind k "kill"
bind j "vsay hi"
bind F "+activate"
bind T "messagemode"
bind Y "messagemode2"
bind TAB "weaponbank 6"
bind L "openlimbomenu"
bind G "+mapexpand"
bind . "zoomin"
bind , "zoomout"
bind ALT "+stats"
bind [ "+topshots"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE3 "+reload"
bind PGDN "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind MWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"
bind u vsay thanks
bind i vsay welcome
bind o vsay cheer
bind p vsay GreatShot ^6u suck ^1[d]^7, Still a great shot ^1[d]^7.
bind m vsay Oops
bind ] "+scores"
bind ctrl "+speed"


bind F1 "vote yes;say ^wyes"
bind F2 "vote no;say ^wno"
bind F3 "ready;say ^7Ready"
bind F4 "say_team ^w Going smg^q^7MEDIC^7; class m 1; vstr medic"
bind F5 "say_team ^w Going smg^q^7ENGINEER^7; class e 1; vstr engi1"
bind F6 "say_team ^w Going rifle^q^7ENGINEER^7; class e 2; vstr engi2"
bind F7 "say_team ^w Going smg^q^7FIELD OPS^7; class f 1; vstr fdops1"
bind F8 "say_team ^w Going panzer^q^7SOLDIER^7; class s 4; vstr panzer"
bind F9 "say_team ^w Going MG42^q^7SOLDIER^7; class s 2; vstr MG42"
bind F10 "say_team ^w Going sten^q^7COVERT^7; class c 1; vstr cover3"
bind F11 "notready; say ^wNot ready"

/stoprecord




Have fun with it, btw it's best for etpro .6b
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Scaffa

Posts : 81
Join date : 2009-03-05
Age : 24
Location : Holland

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