Basic cfg + some information about many cvars

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Basic cfg + some information about many cvars

Post  R0u$back on Thu Mar 04, 2010 2:35 pm

// Binds

unbindall
bind ENTER "+activate"
bind ESCAPE "togglemenu"
bind SHIFT "+sprint"
bind HOME "mapzoomout"
bind END "mapzoomin"

bind e "+leanright"
bind q "+leanleft"
bind g "+prone"
bind l "openlimbomenu"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind y "messagemode2"
bind z "mp_fireteammsg"
bind ~ "toggleconsole"
bind ALT "+stats"
bind "b" "+zoom;+attack;-attack;-zoom"

bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind w "+forward"
bind SPACE "+moveup"

bind f "+activate"
bind r "+reload"
bind CAPSLOCK "+speed"

bind F5 "vstr classengi"
bind F6 "vstr classmedic"
bind F7 "vstr classfieldop"
bind F8 "vstr classcovop"
bind F9 "vstr classsoldier"
bind F10 "vstr spawntoggle"
bind F11 "autoscreenshot"
bind F12 "vstr record_demo"

bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"

bind KP_HOME "weaponbank 7"
bind KP_LEFTARROW "weaponbank 5"
bind KP_5 "weaponbank 2"
bind KP_RIGHTARROW "weaponbank 4"
bind KP_END "weaponbank 6"
bind KP_DOWNARROW "weaponbank 3"
bind KP_PGDN "weaponbank 1"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "+movedown"

bind MOUSE1 "+attack"
// If u want to sprint and shoot then use the code below instead
//bind MOUSE1 +vstr fire_on fire_off
//seta fire_on "+attack;+sprint"
//seta fire_off "-attack;-sprint

bind CTRL "weapalt"
bind MOUSE2 "+movedown"
bind MOUSE3 "kill; forcetapout"
bind MOUSE4 "+mapexpand"
bind TAB "+scores"

// Bobs

seta cg_bobroll "0" // Sets extent of the bob roll (left/right) effect when moving.
seta cg_bobpitch "0" // Sets extent of the bob pitch (forwards/backwards) effect when moving.
seta cg_bobup "0" // Sets extent of the vertical "bob" effect when moving. ##CB## IN 0 0.005
seta cg_bobyaw "0" // Sets extent of the "bob" yaw (turn left/right) effect when moving.
seta cg_runroll "0" // See cg_bobpitch, runroll appears to be Q3 relic?
seta cg_runpitch "0" // See cg_bobpitch, runpitch appears to be Q3 relic?

// Blood

seta cg_bloodDamageBlend "0" // Amount of blood flashed on screen when you take damage.
seta cg_gibs "0" // Toggles gibbage from splatted bodies. RTCW relic? Returns in ETPro.
seta cg_showBlood "1" // Toggles showing blood spurt effect when player's are shot.
seta cg_bloodTime "0" // Duration of blood puddle effect on walls/floor etc.
seta cg_bloodFlash "0" // Amount of blood flashed on screen when you take damage.

// Crosshair

seta cg_crosshairPulse "0" // Toggles the crosshair changing size according to bullet spread.
seta cg_drawCrosshairPickups "1" // Supposed to toggle a hand icon when crosshair is over items you can pick up.
seta cg_cursorHints "4" // Toggles displaying action hint icons when near interactive objects.
seta cg_drawCrosshairNames "1" // Wether to draw the names of players when crosshair is on them.
seta cg_crosshairColor "cyan" // Sets the colour of the crosshair
seta cg_crosshairAlpha "1.0" // Sets the transparency of the crosshair
seta cg_crosshairColorAlt "black" // Sets the colour of the secondary crosshair, usually the surrounding part.
seta cg_crosshairAlphaAlt "1.0" // Sets the transparency of the secondary crosshair.
seta cg_crosshairSize "38" // Size/scale of the crosshair
seta cg_drawCrosshair "5" // Sets which crosshair to use.
seta cg_crosshairHealth "1" // Toggles crosshair changing colour to indicate your health

// Marks

seta cg_atmosphericeffects "1" // Toggles display of map effects like rain and snow
seta cg_marks "0" // Remove marks on map (caused by explosions/bullets etc) if set to 0.
seta cg_marktime "20000" // Duration of bullet marks on walls etc
seta cg_brassTime "2500" // Sets the duration ejected bullet shells etc last for.
seta cg_wolfparticles "1" // Toggles display of particle effects � e.g. Explosions, some smoke effects.
seta b_tracers "1" // 0 = draw no bullet tracers, 1 = normal tracers, 2 = only other player's tracers ?

// Mouse

seta m_pitch "0.01501" // Sets the mouse pitch (up/down). ##CB## OUT -0.015 0.015
seta m_yaw "0.018" // Sets the mouse yaw (left/right). ##CB## IN -0.022 0.022
seta m_filter "0" // Toggles mouse filter (mouse smoothing).
seta cl_mouseAccel "0" // Toggles mouse accelleration.
seta sensitivity "2.3" // Used for setting the mouse sensitivity.

// Graphics

seta r_gamma "2.3" // Sets gamma (form of brightness) level, gamma correction.
seta r_allowextensions "1" // Toggle allowing video-driver opengl extensions. ##CB## EQ 1
seta r_primitives "0" // Rendering method. Leave it to 0. ##CB## IN 0 2
seta r_depthbits "24" // ##CB## IN 24 32
seta r_colorbits "0" // Colour depth, 16/32.
seta r_texturebits "0" // Number of bits for textures, stick to 32 as 16 is hardly better performance.
seta r_inGameVideo "0" // Toggle use of video clips in game (limbo menu).
seta r_fastsky "0" // Toggles wether the detailed skybox is drawn or just a basic sky
seta r_drawsun "1" // Toggles drawing the image of the sun in the sky
seta r_dynamiclight "0" // Toggles use of dynamic lighting effect
seta r_picmip "0" // 0 is max quality, 3 for max performance.
seta r_mapoverbrightbits "3" // Set brightness of light on textures.
seta r_overbrightbits "1" // Brightness setting.
seta r_ignorehwgamma "1" // Toggles ignoring the hardware gamma settings.
seta r_mode "-1" // Set resolution.
seta r_customaspect "1"
seta r_customwidth "1024" // To set width of a custom resolution. Use it with r_mode -1.
seta r_customheight "768" // To set height of a custom resolution. Use it with r_mode -1.
seta r_subdivisions "1" // Sets number of subdivisions of curves, increasing makes curves into straights. ##CB## IN 1 20
seta r_lodbias "0" // Level of visual detail, especially at distance. -2 Most detail, 2 Least.
seta r_lodCurveError "250" // Determines how quickly polygons are pulled out with distance. ##CB## GE 60
seta r_swapInterval "0" // If 1 then vsync is on, if 0 then it's off.
seta r_flares "0" // Toggle flare effect around certain dynamic lights. ##CB## IN 0 1
seta r_roundimagesdown "0" // Set rounding down amount (lower = quality).
seta r_finish "0" // Sync every frame
seta r_dlightbacks "1" // Brighter areas are changed more by dlights than dark areas.
seta cg_shadows "0" // ##CB## IN 0 1
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" // Lets you set texture filtering
seta r_ext_compressed_textures "1" // Compress textures or not (higher FPS if set to 1)
seta r_drawfoliage "1" // Toggles drawing foliage (e.g. All the grass on Radar)
seta r_faceplanecull "1" // Wether to not render the hidden side of objects in view.
seta r_simplemipmaps "1" // Smooth transitions between textures
seta r_intensity "1" // Increases the brightness of texture colors.
seta cg_coronas "1" // Toggles the corona effect around lights
seta r_ext_texture_filter_anisotropic "0" // Enable or disable anisotropic filtering. PBBans restricted...
seta r_textureAnisotropy "2" // Set level of anisotropic texture filtering
seta cg_lagometer "1"
seta cg_drawFPS "1"


// Sound

seta s_volume "0.5" // Sets volume of the game sounds, multiplier value (0.0 to 1.0)
seta s_musicvolume "0" // Sets volume of the music, multiplier value (0.0 to 1.0)
seta s_doppler "1" // Toggle doppler effect.
seta s_khz "22" // Sets frequency of the music. Very high quality 44, high 22, low 11.
seta b_hitsounds "1" // Toggles playing az noise when your bullets hit. 0 none, 1 all hits, 2 headshots only.
seta b_shovesounds "1" // Toggles playing a noise on player's being shoved.
seta b_goatsound "1" // Wether to play the goat noise on knife kills.
seta cg_noVoiceChats "0" // Voice chats like "Hello!"
seta cg_announcer "1" // "Fight!"
seta s_mixahead "0.12" // Lower values improve FPS at the cost of some sound choppiness
seta s_mixPreStep "0.08" // Lower values improve FPS at the cost of some sound choppiness

// Hud

seta cg_fov "90" // Sets the player's Field of View. Should be between 90 and 120 max.
seta cg_drawgun "1" // Toggles displaying your weapon
seta b_althud "2" // Sets which ETPro alternative HUD design to use, (0, 1 or 2).
seta b_althudflags "6" // If b_altHud is 1 or 2. 1 move roundtimer, 2 hide rank, 4 move messages.
seta b_muzzleflash "0" // Toggles the weapon 'fire' being displayed.
seta b_drawranks "0" // Toggles displaying ranks on the crosshair name popup
seta b_hudyoffset "0" // Moves the HUD on the Y (vertical) axis of the screen.
seta b_numpopups "4" // Sets the number of 'popups' on the HUD, (-1 to n, where -1=default, 0=none, n=number of popups).
seta cg_drawSmallPopupIcons "1" // Show smaller popup messages (e.g. Death messages)
seta b_popuptime "0" // Delay between the event and it's popup being displayed (1000 = 1 second).
seta b_popupfadetime "0" // Time it takes for popups to fade (1000 = 1 second).
seta b_popupstaytime "3000" // Duration popups remain on screen before starting to fade away (1000 = 1 second).
seta b_fireteamalpha "0.33" // The alpha (transparency) of the Fireteam HUD display
seta b_chatAlpha "0.3" // The alpha (transparency) of the background of chat text
seta cg_drawweaponiconflash "0" // Flashes the weapon's icon on certain events
seta b_drawPromotions "0" // Wether to give popup notification when you get a rank promotion
seta b_watermarkAlpha "0" // The alpha (transparency) of the watermark HUD display, if the server has one.
seta b_drawRewards "0" // Wether to display a text & audio notification when you get a skills increase
seta cg_complaintPopUp "0" // Toggles wether to show the popup about filing complaints after a TK
seta b_drawspectatoralpha "0" // Sets alpha transparency of "Spectator" HUD text.
seta b_votetextscale "0.6" // Size/scale of the vote text
seta b_descriptiveTextscale "0.6" // Size/scale of the texts like "Press L to open Limbo Menu"

// Net

seta cl_timenudge "0" // Supposed to be for adjusting prediction for your ping. ##CB## EQ 0
seta cl_maxpackets "100" // Cap for data packet transmissions (upstream). Leave at same value as com_maxfps.
seta cl_packetdup "1" // Duplicates your packets "n" amount of time
seta snaps "20" // "Snapshots" for server to send you. ##CB## EQ 20
seta rate "25000" // Cap on the connection bandwidth to use, 1000=~1KB/s. ##CB## IN 15000 25000

// FPS

seta com_maxfps "76" // Sets cap on the frames per second. 125, 76 and 43 common 'tweak' values. 71 = less recoil. ##CB## IN 40 125
seta com_hunkMegs "256" // Amount of memory (MB) assign to the hunk.
seta com_zoneMegs "64" // Amount of RAM to allocate to... Zone? Map & texture loading?
seta com_soundMegs "64" // Sets the amount of memory (MB) to allocate for loaded sound files.

// Misc

seta cg_predictitems "0" // Your computer decides whether you have picked something up or not.
seta b_backupcvars "0" // Wether to save a file of the original value of cvars changed via sv_cvar restrictions.
seta cl_allowdownload "1" // Toggles downloading missing files from the server.
seta cg_noAmmoAutoSwitch "0" // Toggles wether to change weapon when it is out of ammo.
seta cg_autoreload "0" // Toggles automatically reloading weapon when clip becomes empty.
seta cg_autoactivate "1" // Toggles automatically picking up items (paks, weapons etc).
seta cl_doubletapdelay "0" // Sets the delay between keypresses required to be a double-tap
seta cl_punkbuster "1" // Toggles Punkbuster anticheat for client
seta cl_autoupdate "1" // 1 = Automatic PB update checks on launch.
seta cg_weaponCycleDelay "0" // Delay between accepting a new weapon has been selected, due to mousewheel errors
seta scr_conspeed "9999" // Speed to display the console.
seta b_logbanners "0" // Toggles server banners also appearing in your console
seta b_fireteamLatchedClass "1" // Toggle showing latched playerclass instead of rank (fireteam hud display)
seta cg_centertime "2" // How much time in seconds stay the words "you killed ***"
seta b_mapzoom "5" // Compass zoom.
seta cg_autoAction "0" // 3 for Demo + SS

// Class Selector

set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^3>^zClass: ^7Engi^o/^7smg"; say_team "^3>^zClass: ^7Engi^o/^7smg""
set classengi2 "class e 2; set classengi vstr classengi1; echo "^3>^zClass: ^7Engi^o/^7riflenade"; say_team "^3>^zClass: ^7Engi^o/^7riflenade""

set classfieldop "vstr classrecycle; class f 1; echo "^3>^zClass: ^7Fieldops";say_team "^3>^zClass: ^7Fieldops""

set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^3>^zClass: ^7Soldier^d/^7panzer";say_team "^3>^zClass: ^7Soldier^d/^7panzer""
set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^3>^zClass: ^7Soldier^d/^7mortar"; say_team "^3>^zClass: ^7Soldier^d/^7mortar""
set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^3>^zClass: ^7Soldier^d/^7mg42"; say_team "^3>^zClass: ^7Soldier^d/^7mortar""
set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^3>^zClass: ^7Soldier^d/^7flamer";say_team "^3>^zClass: ^7Soldier^d/^7flamer""

set classmedic "vstr classrecycle; class m 1; echo "^3>^zClass: ^7Medic"; say_team "^3>^zClass: ^7Medic""

set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 1; set classcovop vstr classcovop2; echo "^3>^zClass: ^7Covert^a/^7sten"; say_team "^3>^zClass: ^7Covert^a/^7sten""
set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^3>^zClass: ^7Covert^a/^7fg42"; say_team "^3>^zClass: ^7Covert^a/^7fg42""
set classcovop3 "class c 3; set classcovop vstr classcovop1; echo "^3>^zClass: ^7Covert^a/^7sniper"; say_team "^3>^zClass: ^7Covert^a/^7sniper""
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"

// Spawn Selector

set spawn1 "setspawnpt 1; set spawntoggle vstr spawn2; echo ^7Spawn : 1"
set spawn2 "setspawnpt 2; set spawntoggle vstr spawn3; echo ^7Spawn : 2"
set spawn3 "setspawnpt 3; set spawntoggle vstr spawn4; echo ^7Spawn : 3"
set spawn4 "setspawnpt 4; set spawntoggle vstr spawn5; echo ^7Spawn : 4"
set spawn5 "setspawnpt 5; set spawntoggle vstr spawndefault; echo ^7Spawn : 5"
set spawndefault "setspawnpt 0; set spawntoggle vstr spawn1; echo ^7Spawn : Default"
set spawntoggle "vstr spawn1"

// FPS toggler

bind - "vstr fps_s"
set fps_00 "set fps_s vstr fps_01;com_maxfps 125; echo ^3FPS 125!"
set fps_01 "set fps_s vstr fps_00;com_maxfps 76; echo ^6FPS 76!"
set fps_s "vstr fps_00"

R0u$back

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Re: Basic cfg + some information about many cvars

Post  vATU on Mon Jul 26, 2010 4:50 pm

Using that config Cool Love it ! Thx for posting , its old cfg post but np cheers
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vATU

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Re: Basic cfg + some information about many cvars

Post  R0u$back on Mon Jul 26, 2010 4:55 pm

This config is from mfz forums. I never tested it. It only seemed smart to post it here, since it gives informations about many cvars.

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Re: Basic cfg + some information about many cvars

Post  vATU on Mon Jul 26, 2010 5:25 pm

still good cfg pig
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Re: Basic cfg + some information about many cvars

Post  bLeach on Fri Jul 30, 2010 6:28 pm

So tahts is useful cfg! Not because of content :p but explanations and comments for a lot vars
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Re: Basic cfg + some information about many cvars

Post  R0u$back on Sun Aug 15, 2010 10:55 pm

List of the sounds for the binds:

PathCleared "Path cleared."
EnemyWeak "The enemy is weakened."
AllClear "All clear."
Incoming "Incoming!"
FireInTheHole "Fire in the hole!"
OnDefense "I'm on defense."
OnOffense "I'm attacking."
TakingFire "Taking fire!"
MinesCleared "Mines cleared."
NeedBackup "I need backup!"
CoverMe "Cover me!"
NeedEngineer "We need an engineer!"
NeedOps "We need Covert Ops!"
Medic "Medic!"
NeedAmmo "I need ammo!"
NeedTarget "I need a target!"
WhereTo "Where to?"
FollowMe "Follow me!"
LetsGo "Let's go!"
Move "Move!"
ClearPath "Clear the path!"
HoldFire "Hold fire!"
DefendObjective "Defend our objective!"
DisarmDynamite "Disarm the dynamite!"
ClearMines "Clear the mines!"
ReinforceDefense "Reinforce the defense!"
ReinforceOffense "Reinforce the offense!"
DestroyPrimary "Destroy the primary objective!"
DestroySecondary "Destroy the secondary objective!"
DestroyConstruction "Destroy the construction!"
ObjectiveDestroyed "Objective destroyed!"
RepairVehicle "Repair the vehicle!"
DestroyVehicle "Destroy the vehicle!"
EscortVehicle "Escort the vehicle!"
FireOnTarget "Fire on my target!"
CommandAcknowledged "Command acknowledged!"
CommandDeclined "Command declined!"
CommandCompleted "Command completed!"
ConstructionCommencing "Construction underway!"
ConstructionCompleted "Construction completed!"
ConstructionDestroyed "Construction destroyed!"
ObjectiveFailed "Objective failed!"
ObjectiveCompleted "Objective completed!"
Affirmative "Yes!"
Negative "No!"
Thanks "Thanks a lot!"
Welcome "You're welcome."
Oops "Oops!"
Sorry "Sorry!"
Hi "Hi!"
Bye "Bye."
Cheer "Yeah!"
GreatShot "Great shot!"
GoodGame "Good game!"
IamSoldier "I'm a soldier."
IamMedic "I'm a medic."
IamEngineer "I'm an engineer."
IamFieldOps "I'm a field ops."
IamCovertOps "I'm a covert ops."
FTMeetWaypoint "Meet at waypoint!"
FTAttackWaypoint "Attack waypoint!"
FTDefendWaypoint "Defend waypoint"
FTAttack "Attack!"
FTFallBack "Fall back!"
FTCoverMe "Cover me!"
FTCoveringFire "Soldier, covering fire!"
FTMortar "Deploy mortar!"
FTHealSquad "Heal the squad!"
FTHealMe "Heal me!"
FTReviveTeamMate "Revive team mate!"
FTReviveMe "Revive me!"
FTDestroyObjective "Destroy objective!"
FTRepairObjective "Repair objective!"
FTConstructObjective "Construct the objective!"
FTDisarmDynamite "Disarm the dynamite!"
FTDeployLandmines "Deploy landmines!"
FTDisarmLandmines "Disarm landmines!"
FTCallAirStrike "Call airstrike!"
FTCallArtillery "Call artillery!"
FTMortarBarrage "Call mortar barrage!"
FTResupplySquad "Resupply squad!"
FTResupplyMe "Resupply me!"
FTExploreArea "Explore area!"
FTExploreAtCoordinates "Explore at co-ordinates!"
FTSatchelObjective "Destroy satchel objective!"
FTInfiltrate "Infiltrate!"
FTGoUndercover "Go undercover!"
FTProvideSniperCover "Provide sniper cover!"

Text shortcuts for the binds:

[a] - last person who gave you ammo
[d] - last person who killed you
[h] - last person who gave you health
[k] - last person you killed
[l] - your current location
[n] - your name
[r] - last person who revived you
[p] - teammate you are pointing at
[s] - your health
[w] - weapon you are currently holding
[t] - ammo for current weapon

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Re: Basic cfg + some information about many cvars

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