my kontfig

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my kontfig

Post  Ruben0s on Mon May 03, 2010 1:42 pm

If ET fails to start you have to change the com_ settings.
You can select the spawn position with Insert Home Page Up Delete end Page Down. For example you wanna spawn at the CP you press end.
This config also has a spawntimer but it only works on 2.60b.

And for you who want to have a Jaymod class selector add the next comment into your config.

Ingame it´s brigther for me but that can be because of my monitor.



//cg
seta cg_announcer \"1\"
seta cg_atmosphericEffects \"0\"
seta cg_autoAction \"0\"
seta cg_autoactivate \"1\"
seta cg_autoReload \"0\"
seta cg_autoswitch \"0\"
seta cg_blinktime \"0\"
seta cg_bloodDamageBlend \"0\"
seta cg_bloodFlash \"0\"
seta cg_bloodTime \"0\"
seta cg_bobpitch \"0\"
seta cg_bobroll \"0\"
seta cg_bobup \"0\"
seta cg_bobyaw \"0\"
seta cg_brassTime \"0\"
seta cg_cameraOrbitDelay \"50\"
seta cg_complaintPopUp \"0\"
seta cg_coronafardist \"0\"
seta cg_coronas \"0\"

//crosshair
seta cg_crosshairAlphaAlt \"1.0\"
seta cg_drawCrosshair \"5\"
seta cg_crosshairpulse \"0\"
seta cg_crosshairSize \"30\"
seta cg_crosshairHealth \"0\"
seta cg_crosshairColorAlt \"red\"
seta cg_crosshairAlpha \"1.0\"
seta cg_crosshairColor \"red\"


seta cg_cursorHints \"1\"
seta cg_cycleAllWeaps \"1\"
seta cg_deferPlayers \"1\"
seta cg_descriptiveText \"1\"
seta cg_draw2D \"1\"
seta cg_drawBuddies \"1\"
seta cg_drawCompass \"1\"
seta cg_drawCrosshairNames \"1\"
seta cg_drawCrosshairPickups \"1\"
seta cg_drawFireteamOverlay \"1\"
seta cg_drawFPS \"1\"
seta cg_drawGun \"1\"
seta cg_drawNotifyText \"1\"
seta cg_drawReinforcementTime \"1\"
seta cg_drawRoundTimer \"1\"
seta cg_drawSmallPopupIcons \"1\"
seta cg_drawSnapshot \"0\"
seta cg_drawSpreadScale \"0\"
seta cg_drawStatus \"1\"
seta cg_drawTeamOverlay \"2\"
seta cg_drawWeaponIconFlash \"0\"
seta cg_fastSolids \"0\"
seta cg_fov \"105\"
seta cg_gibs \"0\"
seta cg_instanttapout \"0\"
seta cg_lagometer \"1\"
seta cg_marktime \"0\"
seta cg_muzzleFlash \"0\"
seta cg_noAmmoAutoSwitch \"1\"
seta cg_nochatbeep \"1\"
seta cg_noTaunt \"1\"
seta cg_noVoiceChats \"0\"
seta cg_noVoiceText \"0\"
seta cg_popupLimboMenu \"0\"
seta cg_predictItems \"0\"
seta cg_printObjectiveInfo \"1\"
seta cg_quickMessageAlt \"1\"
seta cg_railTrailTime \"400\"
seta cg_runpitch \"0\"
seta cg_runroll \"0\"
seta cg_selectedPlayer \"1\"
seta cg_shadows \"0\"
seta cg_showblood \"0\"
seta cg_smoothclients \"1\"
seta cg_specHelp \"0\"
seta cg_specSwing \"0\"
seta cg_stereoSeparation \"0.4\"
seta cg_zoomDefaultBinoc \"22.5\"
seta cg_zoomDefaultFG \"55\"
seta cg_zoomDefaultSniper \"20\"
seta cg_zoomDefaultSnooper \"40\"
seta cg_zoomfov \"22.5\"
seta cg_zoomStepBinoc \"3\"
seta cg_zoomStepFG \"10\"
seta cg_zoomstepsniper \"10\"
seta cg_zoomStepSnooper \"5\"
seta cg_teamChatHeight \"4\"
seta cg_teamChatsOnly \"0\"
seta cg_teamChatTime \"6200\"
seta cg_useScreenshotJPEG \"1\"
seta cg_useWeapsForZoom \"1\"
seta cg_weaponCycleDelay \"150\"
seta cg_viewsize \"100\"
seta cg_voiceSpriteTime \"6000\"
seta cg_wolfparticles \"0\"


//cl
seta cl_allowDownload \"1\"
seta cl_anonymous \"0\"
seta cl_autoupdate \"1\"
seta cl_doubletapdelay \"0\"
seta cl_freelook \"1\"
seta cl_language \"0\"
seta cl_maxpackets \"100\"
seta cl_maxPing \"800\"
seta cl_mouseAccel \"0\"
seta cl_packetdup \"1\"
seta cl_pitchspeed \"140\"
seta cl_punkbuster \"1\"
seta cl_run \"1\"
seta cl_timeNudge \"0\"
seta cl_wwwDownload \"1\"
seta cl_yawspeed \"140\"

//com
seta logfile \"2\"
seta com_hunkMegs \"750\"
seta com_introplayed \"0\"
seta com_recommendedSet \"1\"
seta com_soundMegs \"124\"
seta com_zoneMegs \"384\"
seta com_watchdog \"60\"
seta com_Maxfps \"125\"
seta com_crashed \"0\"
seta com_blood \"0\"

//in
seta in_joyBallScale \"0.02\"
seta in_joystick \"0\"
seta in_midi \"0\" `
seta in_midichannel \"1\"
seta in_mididevice \"0\"
seta in_midiport \"1\"
seta in_mouse \"-1\"

//M
seta m_filter \"0\"
seta m_forward \"0.25\"
seta m_pitch \"0.016\"
seta m_side \"0.25\"
seta m_yaw \"0.022\"

//R
seta r_allowExtensions \"1\" unsafe
seta r_ati_fsaa_samples \"0\" unsafe
seta r_ati_truform_normalmode \"GL_PN_TRIANGLES_NORMAL_MODE_LINEAR\" unsafe
seta r_ati_truform_pointmode \"GL_PN_TRIANGLES_POINT_MODE_LINEAR\" unsafe
seta r_ati_truform_tess \"0\" unsafe
seta r_customaspect \"0\"
seta r_depthbits \"8\"
seta r_detailtextures \"0\"
seta r_displayRefresh \"75\"
seta r_dlightBacks \"2\"
seta r_drawentities \"1\"
seta r_drawfoliage \"0\"
seta r_drawstrips \"0\"
seta r_drawSun \"0\"
seta r_dynamiclight \"0\"
seta r_ext_ATI_pntriangles \"0\"
seta r_ext_compiled_vertex_array \"1\"
seta r_ext_compressed_textures \"1\"
seta r_ext_gamma_control \"1\"
seta r_ext_NV_fog_dist \"0\"
seta r_ext_texture_env_add \"1\"
seta r_ext_texture_filter_anisotropic \"0\"
seta r_facePlaneCull \"1\"
seta r_fastsky \"1\"
seta r_finish \"0\"
seta r_flares \"0\"
seta r_flareSize \"40\"
seta r_fullscreen \"1\"
seta r_gamma \"2\"
seta r_ignoreFastPath \"0\"
seta r_ignoreGLErrors \"1\"
seta r_ignorehwgamma \"0\"
seta r_inGameVideo \"0\"
seta r_intensity \"1\"
seta r_intensivity \"1\"
seta r_lodbias \"-2\"
seta r_lodCurveError \"0\"
seta r_mapOverBrightBits \"3\"
seta r_normallength \"0.5\"
//seta r_nv_fogdist_mode \"GL_EYE_RADIAL_NV\"
seta r_overBrightBits \"0\"
seta r_picmip \"0\"
seta r_railCoreWidth \"1\"
seta r_railSegmentLength \"32\"
seta r_railWidth \"16\"
seta r_rmse \"0.0\"
seta r_roundImagesDown \"2\"
seta r_simpleMipMaps \"1\"
seta r_smp \"0\"
seta r_stencilbits \"0\"
seta r_stereo \"0\"
seta r_subdivisions \"999\"
seta r_swapInterval \"0\"
seta r_texturebits \"8\"
seta r_textureMode \"GL_LINEAR_MIPMAP_NEAREST\"
seta r_trisColor \"1.0 1.0 1.0 1.0\"



//PERSONAL SETTINGs
seta rate \"25000\"
//my name
seta r_mode -1
seta r_customwidth 1680
seta r_customheight 1050
seta rate \"25000\"
seta snaps \"20\"
seta vid_xpos \"15\"
seta vid_ypos \"43\"



set fps250 \"echo FPS set to 250!; seta com_maxfps 250; set switch_fps vstr fps333\"
set fps333 \"echo FPS set to 333!; seta com_maxfps 333; set switch_fps vstr fps125\"
set fps125 \"echo FPS set to 125!; seta com_maxfps 125; set switch_fps vstr fps250\"

set switch_fps \"vstr fps125\"
bind \"h\" \"vstr switch_fps\" //pressing \"H\" lets me cycle thru com_maxfps

set cg_drawdamagekick \"0\"
set cg_drawfallkick \"0\"
set cg_fallkick \"0\"
set cg_damagekick \"0\"
set cg_bloodflash \"0\"
set cg_blooddamageblend \"0\"
set cg_showblood \"1\"
set cg_bloodtime \"0.0000\"
set cg_blinktime \"100.0\"
set cg_crosshairpulse \"0.0000\"
set cg_weaponcycledelay \"0\"
bind 0 \"cg_drawgun 1; weaponbank 10\"
bind 1 \"cg_drawgun 1; weaponbank 1\"
bind 2 \"cg_drawgun 1; weaponbank 3; weaponbank 2\"
bind 3 \"cg_drawgun 1; weaponbank 2; weaponbank 3”
bind 4 \"cg_drawgun 1; weaponbank 4\"
bind 5 \"cg_drawgun 1; weaponbank 5\"
bind 6 \"cg_drawgun 1; weaponbank 6\"
bind 7 \"cg_drawgun 1; weaponbank 7\"
bind 8 \"cg_drawgun 1; weaponbank 8\"
bind 9 \"cg_drawgun 1; weaponbank 9\"

//B
seta b_altHud \"4\"
seta b_altHudFlags \"4\"
seta b_antilag \"1\"
seta b_backupcvars \"0\"
seta b_banners \"0\"
seta b_brokenlogtimestamps \"0\"
seta b_chatalpha \"0.25\"
seta b_chatFlags \"0\"
seta b_chatsounds \"1\"
seta b_cmdwarnings \"1\"
seta b_customVoiceChat \"0\"
seta b_debugfakebmodel \"0\"
seta b_descriptivetextscale \"0.8\"
seta b_draw_promotions \"1\"
seta b_draw_rewards \"0\"
seta b_drawclock \"1\"
seta b_drawPromotions \"0\"
seta b_drawranks \"0\"
seta b_drawRewards \"0\"
seta b_drawspectatoralpha \"1.0\"
seta b_drawspectatorteamflags \"1\"
seta b_drawspeed \"1\"
seta b_fireteamAlpha \"1.0\"
seta b_flickerghost \"1\"
seta b_fixedphysics \"1\"
seta b_fixedphysicsfps \"125\"
seta b_goatsound \"1\"
seta b_hitsounds \"1\"
seta b_hudYoffset \"4.58333\"
seta b_lagometerAlpha \"0.5\"
seta b_logbanners \"1\"
seta b_logrealtimestamps \"1\"
seta b_mapzoom \"4.299167\"
seta b_muzzleflash \"0\"
seta b_numPopups \"7\"
seta b_panzerhack \"1\"
seta b_popupFadeTime \"500\"
seta b_popupStayTime \"800\"
seta b_popupTime \"500\"
seta b_predefineddemokeys \"1\"
seta b_shovesounds \"1\"
seta b_speedinterval \"100\"
seta b_speedunit \"2\"
seta b_textcolorfilter \"\"
seta b_tracers \"0\"
seta b_watermarkAlpha \"1\"
seta b_weapaltReloads \"1\"
seta b_votetextscale \"0.8\"
seta b_tjg_ghostfx 2
seta b_tjl_color green
seta b_tjl_draw 1
seta b_tjl_showmaxspeed 0
seta b_tjl_stepsize 0.5
seta b_tjl_stoponnomove 1
seta b_tracers 1
seta sensitivity 1.45

bind mouse4 timerset 20
bind mouse5 timerset 30

//-----------------------------------------------//
// Spawn Point Binds //
//-----------------------------------------------//

bind INS \"setspawnpt 0; echo ^d/^7Spawnpoint ^2 Default\"
bind HOME \"setspawnpt 1; echo ^d/^7Spawnpoint ^2 1\"
bind PGUP \"setspawnpt 2; echo ^d/^7Spawnpoint ^2 2\"
bind DEL \"setspawnpt 3; echo ^d/^7Spawnpoint ^2 3\"
bind END \"setspawnpt 4; echo ^d/^7Spawnpoint ^2 4\"
bind PGDN \"setspawnpt 5; echo ^d/^7Spawnpoint ^2 5\"

//------------------------------------------------------------------------------------------------//
// ETpro Class binds //
//------------------------------------------------------------------------------------------------//


bind F1 \"vote yes\"
bind F2 \"vote no\"
bind F3 \"ready\"
bind F4 \"notready\"
bind F5 \"class m 1;cmd say_team ^7Medic^U-^7smg\"
bind F6 \"class f 1;cmd say_team ^7Fop^U-^7smg\"
bind F7 \"class e 1;cmd say_team ^7Eng^U-^7smg\"
bind F8 \"class e 2;cmd say_team ^7Eng^U-^7rifle\"
bind F9 \"class c 1;cmd say_team ^7Covert^U-^7sten\"
bind F10 \"class s 4;cmd say_team ^7Soldat^U-^7pf\"


seta s_khz \"44\"
seta s_musicvolume \"0.5\"
seta s_volume \"0.8\"
seta s_mindistance \"0.000000000001\"
seta s_maxdistance \"99999999999999\"

bind t “kill”
seta name Ruben0s


Last edited by Ruben0s on Mon May 03, 2010 5:03 pm; edited 11 times in total

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Re: my kontfig

Post  Ruben0s on Mon May 03, 2010 1:46 pm

Class selector jaymod from Punisher

////////////////////////
//Class Selection Script
////////////////////////


//You can put this file in your Etmain map.
//This is the main config file for the Class selector.

set menu "echo ^3F4^1: ^2ENGINEER ^3F5^1: ^2MEDIC; echo ^3F6^1: ^2FIELDS OPS ^3F7^1: ^2COVERT OPS; echo ^3F8^1: ^2SOLDIER ^3F9^1: ^2TEAM (ALLIED/AXIS)
set teamb "set teamtoggle vstr teamr;exec cfg/allies.cfg;echo ^3****** Allied ******;vstr menu"
set teamr "set teamtoggle vstr teamb;exec cfg/axis.cfg;echo ^3****** Axis ******;vstr menu"
set teamtoggle "vstr teamb"
bind "F9" "vstr teamtoggle"

//executing the Allies and Axis Script

exec cfg/allies.cfg
exec cfg/axis.cfg

///////////////////////
//Allies Respawn Script
///////////////////////


//Put this file in this folder in your etmain map: cfg/allies.cfg
//This is the config file for the Allies part of the class selector.

//ALLIED ENGINEER
set ing1 "team b 2 8 37;echo ^2****Engineer with THOMPSON****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 Thompson ^3*****; set engineer vstr ing2"
set ing2 "team b 2 24 37;echo ^2****Engineer with M1 GARAND****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 M1 Garand ^3*****; set engineer vstr ing1"
set engineer "vstr ing1"
bind F4 "vstr engineer"

//ALLIED MEDIC
set medic "team b 1 8 37;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medic"

//ALLIED FIELDS OPS
set field "team b 3 8 37;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Field Ops. ^3*****"
bind F6 "vstr field"

//ALLIED COVERT OPS
set cov1 "team b 4 25 37;echo ^2****Covert with GARAND****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Garand ^3*****; set covert vstr cov2"
set cov2 "team b 4 33 37;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team b 4 10 37;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"

//ALLIED SOLDIER
set sol1 "team b 0 5 8;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldier vstr sol2"
set sol2 "team b 0 6 8;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldier vstr sol3"
set sol3 "team b 0 35 8;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldier vstr sol4"
set sol4 "team b 0 31 8;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 MOBILE(MG42) ^3*****; set soldier vstr sol1"
set soldier "vstr sol1"
bind F8 "vstr soldier"


/////////////////////
//Axis respawn Script
/////////////////////



//Put this file in this folder in your etmain map: cfg/axis.cfg
//This is the config file for the Axis part of the class selector.


//AXIS ENGINEER
set ing1 "team r 2 3 38;echo ^2****Engineer with MP40****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 MP40 ^3*****; set engineer vstr ing2"
set ing2 "team r 2 23 38;echo ^2****Engineer with K43****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 K43 ^3*****; set engineer vstr ing1"
set engineer "vstr ing1"
bind F4 "vstr engineer"

//AXIS MEDIC
set medic "team r 1 3 38;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medic"

//AXIS FIELDS OPS
set field "team r 3 3 38;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Field Ops. ^3*****"
bind F6 "vstr field"

//AXIS COVERT OPS
set cov1 "team r 4 32 38;echo ^2****Covert with K43****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 K43 ^3*****; set covert vstr cov2"
set cov2 "team r 4 33 38;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team r 4 10 38;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"

//AXIS SOLDIER
set sol1 "team r 0 5 3;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldier vstr sol2"
set sol2 "team r 0 6 3;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldier vstr sol3"
set sol3 "team r 0 35 3;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldier vstr sol4"
set sol4 "team r 0 31 3;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mobile (MG42) ^3*****; set soldier vstr sol1"
set soldier "vstr sol1"
bind F8 "vstr soldier"

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Re: my kontfig

Post  Czaki on Mon May 03, 2010 1:51 pm

i will try this shit today !
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Re: my kontfig

Post  LowRider on Mon May 24, 2010 8:11 am

can not play with this o.0. I just see a big black hill, than et does nothing anymore.

what to change :S`_?

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This is my config

Post  Martino on Mon May 24, 2010 2:42 pm

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Re: my kontfig

Post  LowRider on Thu May 27, 2010 3:59 pm

ok :S

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Re: my kontfig

Post  vATU on Sat May 29, 2010 1:59 pm

Wanna join .GoW| ? Make application at forums :DDDDDDDDDDDDDDDDDDD LOL TROLLED HARD:DDD lol fresh What a Face
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Re: my kontfig

Post  vATU on Fri Jul 23, 2010 10:02 am

Lowrider you need to delete /'s from cfg
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Re: my kontfig

Post  jeup on Thu Sep 02, 2010 3:14 am

thanks a lot for this flower flower flower bounce bounce bounce

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Re: my kontfig

Post  3ahed on Thu Sep 02, 2010 12:25 pm

oo nice config Very Happy
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Re: my kontfig

Post  lunaa on Sat Sep 04, 2010 12:34 pm

not bad but on supply its impossible to see alli when they goin up at the start of the map
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Re: my kontfig

Post  vATU on Sat Sep 04, 2010 1:17 pm

Luna , different peoples have different monitors , so maybe you need to just make gamma little bit higher? I love you
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Re: my kontfig

Post  HARDY on Mon Oct 25, 2010 6:47 pm

rub i thought ur pro but ur cfg sucks donkey ass...
now i'm gonna try kayo's

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Re: my kontfig

Post  slay3r on Mon Oct 25, 2010 7:20 pm

it all depends on the style u aim and play... i tried maus config for example and for me it was shit.. for someone else might be a good cfg
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Re: my kontfig

Post  Funky on Mon Oct 25, 2010 9:39 pm

.Ed'hARDY. wrote:rub i thought ur pro but ur cfg sucks donkey ass...
now i'm gonna try kayo's

Hahaha man Kayos got balls in his cfg's... Some time ago when i tried one of his cfg it crushed game and graphic so hard that i need to format C :s FOR YOUR SAFETY DONT TRY THIS AT HOME! xD

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Re: my kontfig

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